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====Rifles==== '''Lever-Action Rifle''' The Lever-Action Rifle is capable of killing any lesser or middle specimen at any difficulty and any player number with at most two headshots, and has very simple but effective iron-sights. This weapon is very cheap at only Β£200, has an interrupt-able reload, a moderate magazine size, very cheap ammo, moderate ammo capacity, and is able to rapidly chain-stun a Scrake with a rank-6 perk. This is countered by the fact that this weapon has a long reload time, weighs 6 blocks, lacks a scope, and is generally ineffective against Fleshpounds at low levels with slow reload and fire rates. The Lever-action Rifle has more damage per shot compared to the M14 EBR and possesses less recoil, but the M14's superior reload speed and fire rate outclasses the Lever-action Rifle in terms of damage-per-second. '''Crossbow''' The Crossbow is a very powerful weapon, capable of doing massive headshot damage due to the 4.0x headshot multiplier and the Sharpshooter's headshot damage bonuses. Only the strongest specimens can survive a headshot from this weapon and despite the Fleshpound's resistance to headshots by this weapon, a highly skilled Sharpshooter remains quite capable of decapitating or killing it, even on high difficulties. In addition, the Crossbow is also fitted with a scope, allowing the Sharpshooter to target very distant enemies and kill them before they can reach the Sharpshooter or their team. This is countered by fairly expensive per-shot ammo, costing Β£11~20 per shot, having to be reloaded after every shot, and being relatively wasteful when dealing with swarms of lesser specimens. Dual pistols make for effective sidearms at close range to preserve ammo. '''Single-Piston Long Musket''' The SP Musket is a magazine-fed bolt-action rifle, essentially an upgraded version of the Lever-action Rifle. It has a scope to make landing headshots easier. It deals more damage than LAR and reloads faster, but it is more expensive. In the hands of a level 5 sharpshooter it can stun a Scrake with headshots and with a level 6 Sharpshooter it can kill a Fleshpound on 6-man HoE with 5 headshots, 2 less than the LAR. It has same magazine size, weight and ammo capacity as the Lever-Action Rifle. '''M14 EBR''' The M14 Enhanced Battle Rifle is very strong in the hands of a seasoned Sharpshooter. This weapon is capable of semi-automatic fire, and features a laser sight to help detect where close-range shots will land. It features a higher rate of fire compared to the Lever-Action Rifle, but unlike the LAR it has a 2.25x headshot multiplier, a 2x larger magazine capacity, and a large ammo reserve. This is countered by its very intrusive iron-sights, lack of scope, very high recoil and it does the least headshot damage of any of the Sharpshooter's main weapons. The M14 EBR needs dedicated hands to be effective, it recoils at a very rapid rate and shots need to be controlled between small bullet groups, but multiple rapid headshots can do serious damage to Scrakes, Fleshpounds, and hordes alike. While tricky to master, the M14 is effective against any opponent. ''' M99 AMR''' The M99 Anti-Materiel Rifle is absolutely devastating against any specimen. With its 2.25x headshot multiplier, this weapon is capable of killing any specimen in a single headshot, except Fleshpounds on the highest difficulty or the Patriarch. It can stun or kill any specimen, except the Fleshpound and Patriarch, with a body shot. It features a long-range scope, but the ammo capacity is fairly low, and extremely inefficient at clearing crowds. This is compounded mainly by it being tied for heaviest weapon of the game at 13 weight, allowing only a [[Machete]] or [[Pipebomb]]s to be wielded with it, and its extremely expensive ammo, at a whopping Β£250 per shot and Β£6,250 to fill from empty. It also must be reloaded after every shot, and has a fairly long reload.
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