Editing
Incendiary Grenade
(section)
From Killing Floor wiki
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Tactics== *Player can not cook grenade fuse by holding them down but any kind of explosive damage or incendiary splash easily sets them off and they can be stacked tightly to create a barrage for a creating a chain explosion. When set off prematurely by incendiary splash, grenades tend to spread more shrapnels and gets slightly increased area of effect. *"Stacking" grenades is a good way to kill powerful specimens especially [[Fleshpound]]s without expending a lot of resources as they're weaker against explosive damage. However, Fleshpound's enrage animation is always shorter than grenade fuse timer due to that as Fleshpound starts to gain movement speed at higher difficulties players supposed to enrage him on top of stacked grenades after an initial nade toss right away to stack some more right after. *[[welder|Welding]] a door for specimens to break and then throwing many Grenades when the door breaks would most likely kill all the specimens who broke the door. However, if timed wrongly, the door will be destroyed by the Grenades thrown and will not damage the specimens behind it. *[[Fleshpound]] appear to be 50% resistant against incendiary grenades of [[Firebug]] however they seem to be 100% weaker against [[Field Medic]]'s neuro/heal gas grenades. At the same circumstances, [[Scrake]] succumbs to stacked incendiary grenades quicker as its damage per second is massive but resists staying inside neuro gas for longer compared to pure fire damage as damage over time of heal gas is low. *For the medic, deploying a grenade at your feet is amazingly useful. It heals you and damages any zed that is close enough to attack you by melee, and any teammates that come to your aid will also be healed. When [[Siren]]s left unattended, they might terminate your healing grenades dealing double damage against [[Fleshpound]] you took aggrevation of. Try to ask for help against clearing trash before dropping grenades as they're very valuable and limited to be wasted like that. *The medic's grenade is useful as an utility when dealing with masses of weak specimens for struggle at ground control in emergencies. Rather than wasting them against small groups of [[Glossary#trash_specimen|trash specimen]], try to combat a large foe when panic situation is ongoing to take aggression of Fleshpounds immediately or heal [[Glossary#squad|squad]] members. Deploy them among a group of wounded teammates who just got rid of a big specimen to heal everyone within the area of effect. This means that you can heal teammates from a range without medic guns or clear sightline, and you can heal yourself without using the syringe's alt-fire or the quickheal button. *For the [[Firebug]] at level 5+, being caught in the blast of your own incendiary grenade does no damage at all. This provides a useful tactic for 'pest control' when surrounded by crawlers. Even at level 3 or 4, the fire damage is tolerable, with body armour on. Dropping an incendiary grenade when there's a breach to ensure crowd control is essential. *As a [[Support specialist]], [[Sharpshooter]] you can toss grenades to the behind line of specimen to check for [[Siren]] presence behind a big specimen or array them for a piercing shot from buckshot or pistol volleys. Tossing the grenade at a crosspath however might enrage a surprise Fleshpound by the late waves to wipe you out. Always try to array a visible group of specimen at long halls or wide open areas instead of tossing grenades at blind spots. *[[Sirens]] are capable of exterminating grenades thrown at their way, regardless of their type. This denies the assault against Fleshpound unless piercing fire or explosive shots paired with the grenade barrage to keep'em silent. When both are not optional repetitive gunfire from assault or battle rifles will cause Siren to stall and listen for changing target instead of acting hastily. *[[Husks]] can shoot at tossed grenades if you're bold enough to throw one when staring at them in high difficulties. They can shoot from corners with ease, denying your engage against Fleshpound and kill you in a one fell swoop in the process. At the face of a combinated attack from up close, someone else have to take their attention or you will fail to deal burst against Fleshpound in a timely manner and possibly get yourself killed. *Dropping a single grenade at your feet at low difficulties can be useful when surrounded by [[Glossary#trash_specimen|small specimens]]. It can sometimes kill everything around you while leaving you at low health. Specimens not killed outright will likely be staggered for a short time, giving you an opportunity to retreat. *Some players like to employ 'suicide grenades' in a hopeless situation: dropping all remaining grenades just before death can be a good way to weaken a powerful enemy and help the rest of the group - and to kill as many specimens as possible so that you get more money at the respawn. *Grenades can deal blunt damage (approximately too small like inbetween 0 and 1) when thrown on corpses or any no collision images left behind of dead players. Gibbing any corpse on their way or killing weak ones. *On higher difficulties like Suicidal or Hell on Earth; where specimen gains extra movement speed, they can successfully avoid grenades. For preventing your grenade to be wasted, you should kite them a bit towards the grenade by running back. All specimen have a tendency to chase you but when you stand still or lose eye sight with them, they'll prioritize to try and avoid grenades tossed at them. *Each grenade has a slightly different fuse time it can vary from 2 to 3 seconds which can result in more or less stacked grenades. It is possible with the right timing to stack up to 7-8 grenades to long range as mid-level Support specialist or Demolition. *It is possible to throw 2 grenades on one button press for example on X. First open console ingame and type: set input x throwgrenade | onrelease throwgrenade now you can throw 2 grenades fast at one press of x button. Useful for stacking.
Summary:
Please note that all contributions to Killing Floor wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Project:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Page actions
Page
Discussion
Read
Edit
History
Page actions
Page
Discussion
More
Tools
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Search
Tools
What links here
Related changes
Special pages
Page information