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==Tactics== *Player can not cook grenade fuse by holding them down but any kind of explosive damage or incendiary splash easily sets them off and they can be stacked tightly to create a barrage for a creating a chain explosion. When set off prematurely by incendiary splash, grenades tend to spread more shrapnels and gets slightly increased area of effect. *"Stacking" grenades is a good way to kill powerful specimens especially [[Fleshpound]]s without expending a lot of resources as they're weaker against explosive damage. However, Fleshpound's enrage animation is always shorter than grenade fuse timer due to that as Fleshpound starts to gain movement speed at higher difficulties players supposed to enrage him on top of stacked grenades after an initial nade toss right away to stack some more right after. *[[welder|Welding]] a door for specimens to break and then throwing many Grenades when the door breaks would most likely kill all the specimens who broke the door. However, if timed wrongly, the door will be destroyed by the Grenades thrown and will not damage the specimens behind it. *[[Fleshpound]] appear to be 50% resistant against incendiary grenades of [[Firebug]] however they seem to be comparably weaker against [[Field Medic]]'s neuro/heal gas grenades or have no resistance against it. At the same circumstances, [[Scrake]] succumbs to stacked incendiary grenades quicker as its damage per second is massive but resists staying inside neuro gas for longer compared to pure fire damage as damage over time of heal gas is low. *[[Sirens]] are capable of exterminating grenades thrown at their way, regardless of their type. This denies the assault against Fleshpound unless piercing fire or explosive shots paired with the grenade barrage to keep'em silent. When both are not optional repetitive gunfire from assault or battle rifles will cause Siren to stall and listen for changing target instead of acting hastily. *[[Husks]] can shoot at tossed grenades if you're bold enough to throw one when staring at them in high difficulties. They can shoot from corners with ease, denying your engage against Fleshpound and kill you in a one fell swoop in the process. At the face of a combinated attack from up close, someone else have to take their attention or you will fail to deal burst against Fleshpound in a timely manner and possibly get yourself killed. *Dropping a grenade at your feet at low difficulties can be useful when surrounded. It can sometimes kill everything around you while leaving you at low health thanks to low starter difficulties having very small penalty for self-damage while it gradually increase for higher difficulty scales. Specimens not killed outright will likely be staggered for a short time, giving you an opportunity to retreat. *For the [[Firebug]] at level 5+, being caught in the blast of your own incendiary grenade does no damage at all. This provides a useful tactic for 'pest control' when surrounded by crawlers. Even at level 3 or 4, the fire damage is tolerable, with body armour on. *The medic's grenade is useful as an utility when dealing with masses of weak specimens for struggle at ground control, so rather than waste them trying to combat a large foe when panic situation is going, deploy them among a group of wounded teammates to heal everyone within the area of effect. This means that you can heal teammates from a range without medic guns, and you can heal yourself without using the syringe's alt-fire or the quickheal button. *For the medic, deploying a grenade at your feet is amazingly useful, it heals you and damages any zed that is close enough to attack you by melee, and any teammates that come to your aid will also be healed. *Some players like to employ 'suicide grenades' in a hopeless situation: dropping all remaining grenades just before death can be a good way to weaken a powerful enemy and help the rest of the group - and to kill as many specimens as possible so that you get more money at the respawn. *Grenades can deal blunt damage when thrown on specimen. Gibbing any corpse on their way or killing weak ones. *On higher difficulties like Suicidal or Hell on Earth; where specimen gains extra speed, they can successfully avoid grenades. For preventing your grenade to be wasted, you should kite them a bit towards the grenade by running back. All specimen have a tendency to chase you but when you stand still or lose eye sight with them, they'll try and avoid grenades tossed at them. *Each grenade has a slightly different fuse time it can vary from 2 to 3 seconds which can result in more or less stacked grenades. It is possible with the right timing to stack up to 8 grenades as mid-level support or demo. *It is possible to throw 2 grenades on one button press for example on X. First open console ingame and type: set input x throwgrenade | onrelease throwgrenade now you can throw 2 grenades fast at one press of x button. Useful for stacking.
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