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==Defensive positions== * The cave has three relatively long tunnels, which act as chokepoints. By holding position at their intersection, players can maintain line of sight on each tunnel to prevent specimens from spawning inside the cave. Doing so will provide the team with ample time to react to large enemies, and slow down the influx of specimens. A [[Sharpshooter]] with a [[crossbow]] is recommended to eliminate [[Husk]]s from afar. If the specimens in one tunnel cannot be controlled, then the team can fall back to either of the other two tunnels. * The longest (middle) tunnel of the cave is a chokepoint; when positioned at the outer end of the tunnel, the majority of the specimens will approach from outside. In general, a [[Field medic]] or a [[Sharpshooter]] can control the inside of the cave while still providing support (e.g., healing and hitting headshots) for the other side. * Similarly, the entrance to the tunnel of the cave closest to the boathouse can be camped in the same fashion. The only difference is that specimens are able to spawn outside the map and attack directly from the side, which can come as a surprise to careless players. * On the earlier waves, holding out near the boathouse area is possible. It is advised to stay near the fence on the edge of the map because distancing yourself from it increases the chance of specimens spawning from behind. In any case, a [[Sharpshooter]] can hold a vantage point on the small wedge of a hill just outside the boathouse on your way into the caves along the rear fence. The Sharpshooter may have to jump a few times to reach this location, but it provides a good view of the entrance to the caves, the fence, and the area surrounding the boathouse. Additionally, most specimens will have difficulty reaching the Sharpshooter. The natural crevice between two rock walls funnels specimens, making them easy targets.
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