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==D== * {{anchor|damage per second}}'''damage per second''' β The amount of damage a {{rl|weapon}} or {{rl|specimen}} can inflict in a second, not always counting for reloading or other downtimes. * {{anchor|dead}}'''dead''' β A state of being that players and {{rl|specimens}} occupy once all of their {{rl|hit points}} are depleted. * {{anchor|decapitation}}'''decapitation''' β Exhausting the head health of specimen by {{rl|headshot}}s will leave them headless and unable to use their special abilities. Whether they die or slowly bleed out on decapitation depends on the last shot to determine decapitating last hit's damage to their body health. Latter mentioned as {{rl|soft decapitation}} also. * {{anchor|demo}}'''demo''' β A shortened term for the perk {{rl|demolition}}. * {{anchor|demolition}}'''[[demolition]]''' β A perk class selectable by the {{rl|player character}} which specialises in the use of {{rl|explosive device}}s. Perk role covers killing multiple {{rl|Fleshpound}}s when any other perk would fall flat, clearing large groups after mass spawns emerged. Can kill anything in game with stacked {{rl|explosion}}s, well aimed {{rl|explosive}} {{rl|projectile}}s and smart use of {{rl|grenade}}s, but held off by slow reload times, limited ammo, causing visibility problems and retailiating spawn rates. * {{anchor|demoman}}'''demoman''' β A term originating from Team Fortress 2, sometimes used to refer to players of the {{rl|demolition}} perk. * {{anchor|difficulty}}'''[[difficulty]]''' β Options for difficulty were originally '{{rl|beginner}}', '{{rl|normal}}', '{{rl|hard}}' and '{{rl|suicidal}}', but a '{{rl|hell on earth}}' difficulty was later added. Higher difficulties increase {{rl|specimen}} stats, tightens spawn rates and decrease specimen {{rl|bounty}}. * {{anchor|DLC}}'''DLC''' β Downloadable Content. Require real life micro-transactions from the game's digital shop to unlock the content in game. Currently there are three DLC weapon packs and over 12 different cosmetic packs for players and weapon re-skins. * {{anchor|dual wield}}'''dual wield''' β An ability extended only to {{rl|secondary weapons}}; carrying and using two of the same gun at the expense of ammo and accuracy, * {{anchor|dual wielding}}'''dual wielding''' β Present participle of {{rl|dual wield}}. * {{anchor|DPS|dps}}'''DPS''' β {{rl|damage per second|Damage per second}} β Damage per second, calculated by dividing damage per shot to fire delay value described in seconds. Generally classified as "(overall) dps" but that expresses a very long sustained use with non-estimated pauses. Calculating "before reload dps" and "after reload dps" will give a rough sense of weapon switching or reloading after emptying the magazine in a real game at practice.
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