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== Tactics == * Setting the [[Patriarch]] on fire helps a great deal with hunting him down when he tries to flee and heal up. [[Commando|Commandos]] don't need any help to see the [[Patriarch]] of course, but everybody else will get four or five extra seconds of visibility. This can make all the difference. * Interestingly, the flares work as flares should, and if you are surrounded in a dark area (such as the trader basement of [[West London]]) firing a shot into the darkness, while possibly damaging enemies, will illuminate the room, and help give you an idea of enemy numbers. * The Flare Revolver makes an excellent secondary weapon for Berserkers, as it is light and capable of killing [[Crawlers]] with only one shot to the body even on [[Difficulty#Hell_on_Earth|Hell on Earth]], factoring in afterburn damage. Their inherent damage resistance also helps to mitigate any self-damage that may be incurred from close range shots. * While bigger specimen are a bit more resilient because of their beefy health deciding to engage closer or kite around would be encouraged when dealing with them. Because of Fleshpound's inner resistant nature, he will ignore crisping effects of fire and reduce the afterburn damage to a small blisters. Avoid using Flare Revolvers on [[Fleshpound]]s except in desperation, kiting him away or when the team is ganging up on the enemy. * High headshot multiplier, thus of great benefit to aim for headshots against tougher specimens (Gorefast and stronger); this is both easier and necessary with a single flare revolver. Additionally, if shot at an enemy from too close, projectile's damage will be roughly doubled. This cause Scrakes to get flinchlocked with relatively safety and dispatch them with minimal risk when dual wielded. * At any level Firebugs have the ability to flinch-lock [[Scrake]]s with the Flare Revolver -this is not very effective without dual Flare Revolvers. Alas, high recoil of Flare Revolvers could throw off the aim of a low level Firebug and low damage output might require some pre-damage to be dealt before hand. A level 6 Firebug capable of dealing more than 560 average on direct close up shots to a Scrake, killing it by unleashing 11 shots from up close. Lower perk levels might be more comfortable by damaging the Scrake first from range then reload then go up close to finish it. * [[Siren]]s can nullify flare revolver projectiles by screaming. So Fleshpound itself NEVER would be a primary target for Firebug. Instead they should try to take attention of Husk and fry down the Siren and Gorefasts behind them so team would have a clear path when dealing with Fleshpound. * Dual Flare Revolvers have very long reload of 4 seconds off-perk'd, which greatly reduces the effectiveness of the dps you can dish out with the onperk weapons or put your team in risk if you're in a kiting team of [[Field Medic]]s and [[Berserker]]s. * Although this is a fire weapon, the impact damage is not ignored by [[Husk]]s, making this an effective weapon against them, particularly when aiming for the head or rapid firing at close range. Each flare produces a very small explosion with its impact, which has a radius of approximately one foot and can sometimes be used to burn two or three enemies in a tight group.
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