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Off perk leveling
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=== [[Support specialist]] === <p><b>Cartridge shotguns</b>- These guns tend to have slow, but interruptible reloads with high damage, crowd control and weight. The [[Shotgun]] and [[Combat shotgun]] weigh 8 blocks, while the [[Hunting shotgun]] weighs 10 blocks and can only hold 2 ammo which can only be reloaded once both are fired. </p> <pre> *Berserker- Cartridge shotguns may only be useful with the quicker, weaker melee weapons, where there is also running room to allow the player to slowly recharge each bullet if necessary. Along with these weapons a longer-range weapon is suggested, for husks and sirens. </pre> <pre> *Medic- With these guns a skilled medic can blast away enemies when their medic-guns aren't enough or their armour and defenses are weakened; to aid lonely Medics or overrun teams. The movement speed increase offsets the shotgun's weight. Unable to hold M7A3 with Hunting. </pre> <pre> *Sharpshooter- A nice addition to their long ranged or quick weapons, these guns may help balance them and take out quick or close herds of enemies with a single or a few blasts; especially head-shots! (Not suggested with strong weapons or dualies) </pre> <pre> *Commando- Unless confined with your back against a wall or own a strong assault rifle, these guns may help give a strong side arm to the shotguns and the reload effects of Commando are very helpful for these long-reloaders; sadly, because of weight, the Hunting can't be used with Commando guns here.. </pre> <pre> *Firebug- When The trenchgun's lack of penetration is a hindrance and you need more power in your arsenal these guns can help well, especially if having trouble taking out husks or a scrake gets too close. Mac 10 and flare pistols can be used with any shotgun, while the Hunting rifle can't be used with anything but, and the other two can't be used with the flamethrower. (Trench gun is ill-advised for any other shotgun side-arms) </pre> <pre> *Demolitions- If a M79 or M4 203 is used, these guns (besides the hunting) can help deal damage to enemies that are too close to explode, and give even more crowd control with a nice addition to pipe bombs (with m79), but these guns may not be necessary with the M4 203. Keep in mind that both classes are very expensive. </pre> <p><b>Magazine shotguns</b>- These guns can fire and reload faster, with usually having lower weight; at the possible expense of damage per shot and uninterrupted reloading. The [[Combat shotgun]] weighs 6 blocks, [[Vlad the Impaler]]; 8 blocks with rebounding shots, and [[AA12]] at 10 blocks with automatic-fire speed. </p> <pre> *Berserker- More powerful melee weapons can now be wielded with these guns, but weight may be more of an issue if using anything but the Katana. Once again, a longer range weapon may be advised, weight permitting. </pre> <pre> *Medic- More power, effective at close range, coupled with all around good reload and movement speed, plus effective with Medic gun's low weight. Unable to hold M7A3 with AA12. </pre> <pre> *Firebug- A good addition to fire pistols or mac 10, where the AA12 and Vlad only works with these two guns, but the MSG can be with anything but the flamethrower. (Trench gun is still ill-advised for any other shotgun side-arms) </pre> <pre> *Commando- Unable to use the AA12 with a commando gun in this class makes the gun useless here, but Vlad and HSG can be easily used, with the later possibly being coupled with a machete, or pistol (besides handcannon). Note the use of Commando's reload speed is less effective on Magazine shotguns, but can still be beneficial. </pre> <pre> *Demolitions- M79 goes well with the any of these guns, while the M4 203 can't be coupled with the AA12, and the M32 can only be wielded with the MSG. Keep in mind that both classes are very expensive. </pre> <div class="kf-restoration-note">Editable wikitext reconstructed from rendered HTML from the [https://web.archive.org/web/20170915091801id_/http://kf-wiki.com/wiki/Off_perk_leveling archived KF-Wiki page] (capture 2017-09-15). Credit: the original KF-Wiki contributors. The archival source and its surviving history retain authorship and licensing evidence.</div>
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