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M32
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=== Damage === Grenade projectiles both deal blunt and explosive damage at range after being armed mid-air. Before arm time at the close distance they only deal blunt damage without setting off for explosion. At its base grenade projectiles deal 200 blunt damage and adds 150 explosion damage when it set off, dealing 350 damage per shot for a total cumulative. Demolition perk bonuses grant increased damage per shot, both improving the damage of blunt impacts and explosion damage. Both blunt impact and explosion damage increases on headshots for 2.0x headshot multiplier and treated as two different hits on damage calculations. It reloads quite slow for 1.63 second for each grenade loaded into the cylinder, taking 9.8 seconds to load all six when emptied. As with every interruptible reload weapon, M32 will not let you fire from the hip until it loads up at least 2 shots into the drum or interrupted by going down at iron sights. Having 182 repeats per minute fire rate, delays between shots are only as short as 0.33 second and can empty the entire six shot cylinder clip in slightly over one and half seconds (five delays including flight time for arming; 0.3296s * 5 = 1.648~= 1.7s). In that time span by off-perk hands M32 can deal 2100 damage at long distance by direct shots upon targets without any headshots. Any whiff will be at least 57-60% lower than that figure as blunt damage will not be included; this is not considering the damage fall off that explosions might suffer when they barely whiff the target. For a level 6 Demolition Expert, this figure will be 3120 damage in six shots at the same time span with direct hits and excluding any headshots. At the off perk hands, M32's before reload performance from direct hits is ~1235.3 damage per second; for headshots, this figure simply doubles and can be increased further if head piercing projectile hits a wall nearby the target. At the off perk hands from complete M32 whiffs (shot at the ground nearby specimen) the before reload performance is 57-60% lower, dealing 529.41 damage per second for emptying the whole cylinder. As a level 6 Demolition before reload performance from direct hits become 1976.47 damage per second; for headshots, this figure simply doubles and can be increased further if head piercing projectile hits a wall nearby the target. As a level 6 Demolition, whiffs from M32 deals much lower damage when aimed at the ground, excluding blunt damage and dealing 847 damage per second before reload.
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