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===Weapon Analysis=== Note: Although explosion damage can never do damage to the head of specimens, headshots with explosions weapons do at least 2x the normal damage. Blunt damage from unexploded shots also do 2x normal headshot damage, since it does not count as explosive damage. Note that the fleshpound has different multipliers for explosives damage on head and torso. '''Grenade''' The Demolition Expert perk features having extra damage and capacity on hand grenades. When he's short on money for other explosive equipment investing some money on grenades could save lives. Stacking them around the big targets then setting them off with L.A.W. or M32 blast is essential for big target removal; but should be used sparingly, as they're fairly expensive at Β£40 each. Stacking these can be very useful against Fleshpounds; as they will do 2.0x more damage against it. This technique can also be used against Scrakes, if a better alternative isn't available, but is highly ill-advised. These can be stacked and detonated by any other Demolitions weapon, excluding the M4 portion of the M4-203. '''M79 Grenade Launcher''' The M79 Grenade Launcher is the first uniquely Demolitions weapon a Demolitions will acquire. This weapon features a larger, but weaker explosion compared to hand grenades, but is much cheaper per use. The M79, as with all Demo weapons, can be used to explode stacked hand grenades, but not planted pipe bombs. Compared to the M32, it is only a single shot grenade launcher, and has a lower ammo reservoir. Compared to the L.A.W, it features a smaller, less damaging explosion, but reloads faster, weighs a lot less, and has a larger ammo capacity. Compared to the M4-203, it is the exact same as the M203 portion, but lacks a close-range option, but has more explosive rounds. Head or torso shots with this weapon will do 2.33x more damage against a Fleshpound. '''Orca Bomb Propeller''' The Orca can be seen as a sidegrade to the M79. Unlike the M79's impact-explosive grenades, the Orca's bombs will bounce off of walls and floors, allowing for bankshots around corners. Orca bombs will explode after a 2.5-second fuse or after direct impact with a Specimen. Both the M79 and the Orca have roughly the same damage, ammo capacity, and fire rate, and both are equally effective at thinning out the Specimen horde. '''Seal Squeal Harpoon Bomber''' The Seal Squeal launches explosive harpoons that lodge into walls and specimens and detonate after a few seconds with the force of a grenade. Harpoon explosions will stack, much like hand grenades and harpoons can be ignited by other explosions. With its boosted damage of 3.65 on headshots, emptying a magazine into a Scrake or Fleshpound will deal a massive spike of damage or killing it on headshots, wounding or killing any nearby specimens as well. However, the Seal Squeal is slow to both fire and reload, and its pathetic iron sights make it difficult to aim. '''Seeker Six''' In many ways, The Seeker Six is the Seal Squeal's polar opposite. It fires homing mini-rockets that do low individual damage, but it boasts a high rate of fire and fast reload time. The rockets' concussive effect is disproportionate to the amount of damage they do, and they can easily send specimens flying even if they do not kill them. Alternate fire launches the entire magazine at once, useful for softening hardened targets up, killing everthing lesser than a scrake on headshots. '''M4-M203''' This weapon is an M4 assault rifle with an attached M203 grenade launcher. This weapon gives the Demolitions a chance against close-ranged enemies, at the cost of explosive damage potential. The weapon can also be used to explode stacked hand grenades, but not planted pipe bombs. The M4 portion of this weapon has very heavy recoil and a very high rate of fire, which can seriously shake up an unprepared Demolitions Expert. Compared to the M79; it takes about the same time to reload both parts, and it has a close-range option, but has fewer explosive rounds. Compared to the L.A.W, it features a smaller explosion and less damage, but weighs a lot less, and has a close-range option. Compared to the M32; the M203 portion does the exact same damage and has a very similar reload rate, but has fewer explosive rounds. Head or torso shots with the M203 portion of this weapon will do 2.33x damage against a Fleshpound. '''M32 Grenade Launcher''' The M32 Grenade Launcher is a much more advanced version of the M79. This weapon features a higher possible rate of fire, and has a larger ammo reservoir and boasts a six-shot cylinder compared to the M79, while costing the same per grenade. This weapon can also be used to explode stacked hand grenades, but not planted pipe bombs. Compared to the M79; it takes longer to reload, but can be interrupted. Compared to the L.A.W, it features a smaller explosion and less damage, but weighs a lot less, reloads faster and has a larger capacity. Compared to the M4-203, it is the exact same damage as the M203 portion, as well as having more explosive rounds, but lacks a close-range option, and reloads slower. Head or torso shots with this weapon will do 2.33x more damage against a Fleshpound. '''L.A.W''' The L.A.W ('''L'''ight '''A'''ntitank '''W'''eapon) is a very powerful and heavy rocket launcher. This weapon offers massive damage and a large splash radius, but due to its weight prohibits carrying any other weapons except your basic equipment, and either pipe bombs or a machete. This weapon can also be used to explode stacked hand grenades, but not planted pipe bombs. Compared to the M79; it takes longer to reload, weighs a lot more and has a lower ammo capacity, but has a larger blast and does more damage. Compared to the M32; it features a larger explosion and more damage, but has a slower, un-interruptable reload, and a lower ammo and it must be reloaded with each shot. Compared to the M4-203, it has a larger blast and does more damage, but lacks a close-range option, and reloads slower. Head or torso shots with this weapon will do 2.0x more damage against a Fleshpound. '''Pipe Bomb''' The pipe bomb is a high-explosive charge fitted with a proximity detector. If a certain specimen, or group of specimens, step over it it explodes, dealing massive damage to all caught in the blast radius. These are exceptionally useful in creating a perimeter, or in helping your team in removing large specimens, or a large group of the smaller ones. A planted pipe bomb can be prematurely detonated by a single shot of any pistol wielded by the player who planted it. Multiple pipe bombs can be stacked in a certain area, but will not explode in conjunction with each other unless an external explosive (i.e. the Husk fireball or the Patriarch rocket) detonates them. A detonated pipe bomb will do 2.0x damage against a Fleshpound. *The enemies (or groups) that will set off these are: 4 or more of any Clots, Stalkers, or Crawlers; 3 or more Gorefasts, 1 or more Bloat, Siren, Husk, Scrake, or Fleshpound. The Patriarch will also set off pipe bombs by himself. Note that groups of intermixed enemies will set off a pipe bomb as well (e.g. 2 Gorefasts and 3 Clots, or a Husk and 3 Crawlers, would set off a pipe bomb.)
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