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Bedlam
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==Defensive positions== * The least safe areas are the pool, outside in the courtyard with the tree, and the multi-story room with light-blue walls. * Just to the left of the spawn point is an ''L''-shaped corridor. When holding out at the corner, [[Sharpshooter|sharpshooters]] can cover a long corridor in one direction. In the other direction, a shorter corridor leads back to the spawn room, and is ideal for [[Support specialist|support specialists]], [[Firebug|firebugs]] and [[Demolition|demos]]. A [[Field medic|medic]] in the corner can easily heal players in both directions and offer extra firepower when needed. * The walkways that form a square 'gallery' overlooking a garden with a single tree are a good place to defend, if your teammates have enough discipline to finish their business at the trader and get back into position before the wave begins. A [[Firebug|firebug]] can start the weaker specimens burning with a single shot from a [[Mac-10]] as they cross the garden below. One door can be welded, leaving only two entrances to guard, and it remains possible to retreat into a corner if necessary. * Any of the rectangular staircases offer a choke point that is suitable for [[Support specialist|support specialists]]. At the top of each staircase is at least one weldable door. In the darker staircases, the [[shotgun|shotgun's]] flashlight helps eliminate visibility problems. One of the staircases is close to the spawn point, another is connected to the courtyard balcony, and the last is left of the [[Trader|trader]] closest to the tree (when facing the [[Trader|trader]] from outside).
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