Editing
Sharpshooter
(section)
From Killing Floor wiki
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Weapon Statistics== Dashes in cells separate the base statistic from the equivalent as a level 6 sharpshooter where the two differ; the absolute minimums and maximums. {| class="wikitable" style="text-align: center;" !rowspan="3" style="width:7em"| Category !colspan="4"| Pistols !colspan="5"| Rifles |- !style=width:7em|[[9mm tactical pistol|9mm]] !style=width:7em|[[MK23]] !style=width:7em|[[44 cal Magnum]] !style=width:7em|[[Handcannon]] !style=width:7em|[[Lever-action rifle|Lever-action]] !style=width:7em|[[Compound crossbow|Crossbow]] !style=width:7em|[[Single Piston Long Musket]] !style=width:7em|[[M14 EBR]] !style=width:7em|[[M99 AMR]] |- |[[File:Trader 9mm.png|75x30px]] |[[File:Trader MK23.png|75x30px]] |[[File:Trader Revolver.png|75x30px]] |[[File:Trader Handcannon.png|75x30px]] |[[File:Trader Winchester.png|75x30px]] |[[File:Trader Crossbow.png|75x30px]] ![[File:Dirty Trader Single Piston Long Musket.png|75x30px]] |[[File:Trader M14.png|75x30px]] |[[File:Trader M99.png|75x30px]] |- !<!--style=text-align:right|--> Cost range | £150 || £500−£149 || £450−£134 || £500−£149 || £200 || £800 || £1500-£449 || £2500−£750 || £3500–£1049 |- ! Weight (blocks) | - || 2 || 2 || 2 || 6 || 9 || 6 || 8 || 13 |- !<!--style=text-align:right|--> Ammunition |15 [[File:Hud Ammo Clip black.png|x18px]] 15 |12 [[File:Hud Ammo Clip black.png|x18px]] 12 |6 [[File:Hud Ammo Clip black.png|x18px]] 21 |8 [[File:Hud Ammo Clip black.png|x18px]] 11 |10 [[File:Hud Single Bullet black.png|5px]] 80 |1 [[File:Hud Arrowhead black.png|7px]] 36 |10 [[File:Hud Ammo Clip black.png|x18px]] 8 |20 [[File:Hud Ammo Clip black.png|x18px]] 8 |1 [[File:Hud Single Bullet black.png|5px]] 25 |- ! Damage | 35 || 82 || 105 || 115 || 140 || 300 || 180 || 80 || 675 |- ! Headshot | {{number|38.5}}−{{number|92.4}} || {{number|90.2}}−{{number|216.48}} || {{number|115.5}}−{{number|277.2}} || {{number|126.5}}−{{number|303.6}} || 280−672 || 1200−2880 || 360-864 || 180−432 || {{number|1518.75}}–3645 |- style=background:#eee;text-align:center |colspan="10"|<span style="float:right;font-size: smaller;width:50%">[[File:Hud Single Bullet black.png|5px]][[File:Hud Arrowhead black.png|7px]] Individual shot reload.</span><span style="float:left;font-size: smaller;width:50%">[[File:Hud Ammo Clip black.png|x18px]] Magazine reload.</span> |} ===Weapon Analysis=== ====Pistols==== *ALL pistols have a 1.1x headshot multiplier. *ALL pistols can be dual-wielded for double the Trader's price. Dual pistols weigh 4 blocks and take longer to reload than single pistols, but they double the pistol's fire rate and magazine capacity. While your damage output will be increased if you dual-wield, you may also miss a larger number of your shots, as it is impossible to aim down the sights while dual-wielding; instead, the guns simply move closer together, forcing the player to 'eyeball' their targets. This also makes it more difficult to ensure headshots, making them more useful for close-range firepower than medium-range precision. '''9mm Tactical Pistol''' Basic sidearm. This gun will reliably decapitate lesser specimens in one headshot, but may not kill them, depending on the difficulty. This has the largest magazine capacity for a pistol and ammo reserve and weighs nothing, but does the least damage and has no target penetration. The 9mm Tactical also comes with a flashlight, making it useful in dark places. *Dual 9mms Dual 9mms are easily affordable and provide a cheap and readily-available backup weapon for all perks at early waves. Extra 9mms can be found on the ground, either spawned randomly or collected from dead players, or purchased from the Trader. While dual-wielding provides a boost to the 9mm's damage and magazine capacity, the ability to use iron sights is lost. It also weighs 4 blocks rather than the 0 for the single 9mm. Dual 9mms keep the flashlight of the single weapon. '''Mk.23''' Basically a more powerful version of the 9mm, the Mk.23 does more damage and is capable of penetrating 3 enemies, but fires slower, has a longer reload, lacks a flashlight, and has a smaller magazine capacity and ammo reserve. Compared with the two magnums, this weapon lacks their damage and penetration, but has a larger magazine capacity, ammo reserve, and fire rate. The Mk.23 strikes an even balance between firepower and ammunition capacity. *Dual Mk.23s Dual Mk.23's combine a generous magazine size with a fast fire rate, but the reload speed is slowest of all the pistols. '''.44 Magnum''' The .44 Magnum is capable of penetrating 5 enemies, fires fastest of all pistols, and does more damage than the Mk23 or 9mm. This is countered by the small 6-round cylinder. It has almost equal ammo reserves compared to the Mk.23, and the slowest reload of all the pistols. The .44 does less damage and has smaller magazine size compared to the Handcannon, but has a larger ammo reserve and fire rate. *Dual .44 Magnums The .44 Magnum arguably benefits the most from being dual-wielded. While dual-wielding increases the reload time even further, the amazing fire rate allows the dual .44s to fire extremely damaging short bursts, which are devastating at close range. '''Handcannon''' This beastly handgun does the most damage of all the pistols and is capable of penetrating up to 5 specimens. It has a mid-sized magazine capacity of 8 rounds, and is devastating when dual-wielded. It now weighs 2 blocks when used alone, and 4 blocks dual-wielded, as of the December 2013 update. It also has the smallest ammo reserve of all the pistols. *Dual Handcannons Dual Handcannons output more damage than any other pistol, but suffer from heavy recoil and burn through their already-limited ammo capacity even faster. However, dual Handcannons make for an effective secondary weapon for a Crossbow or M14 EBR for close range targets. ====Rifles==== '''Lever-Action Rifle''' The Lever-Action Rifle is capable of killing any lesser or middle specimen at any difficulty and any player number with at most two headshots, and has very simple but effective iron-sights. This weapon is very cheap at only £200, has an interrupt-able reload, a moderate magazine size, very cheap ammo, moderate ammo capacity, and is able to rapidly chain-stun a Scrake with a rank-6 perk. This is countered by the fact that this weapon has a long reload time, weighs 6 blocks, lacks a scope, and is generally ineffective against Fleshpounds at low levels with slow reload and fire rates. The Lever-action Rifle has more damage per shot compared to the M14 EBR and possesses less recoil, but the M14's superior reload speed and fire rate outclasses the Lever-action Rifle in terms of damage-per-second. '''Crossbow''' The Crossbow is a very powerful weapon, capable of doing massive headshot damage due to the 4.0x headshot multiplier and the Sharpshooter's headshot damage bonuses. Only the strongest specimens can survive a headshot from this weapon and despite the Fleshpound's resistance to headshots by this weapon, a highly skilled Sharpshooter remains quite capable of decapitating or killing it, even on high difficulties. In addition, the Crossbow is also fitted with a scope, allowing the Sharpshooter to target very distant enemies and kill them before they can reach the Sharpshooter or their team. This is countered by fairly expensive per-shot ammo, costing £11~20 per shot, having to be reloaded after every shot, and being relatively wasteful when dealing with swarms of lesser specimens. Dual pistols make for effective sidearms at close range to preserve ammo. '''Single-Piston Long Musket''' The SP Musket is a magazine-fed bolt-action rifle, essentially an upgraded version of the Lever-action Rifle. It has a scope to make landing headshots easier. It deals more damage than LAR and reloads faster, but it is more expensive. In the hands of a level 5 sharpshooter it can stun a Scrake with headshots and with a level 6 Sharpshooter it can kill a Fleshpound on 6-man HoE with 5 headshots, 2 less than the LAR. It has same magazine size, weight and ammo capacity as the Lever-Action Rifle. '''M14 EBR''' The M14 Enhanced Battle Rifle is very strong in the hands of a seasoned Sharpshooter. This weapon is capable of semi-automatic fire, and features a laser sight to help detect where close-range shots will land. It features a higher rate of fire compared to the Lever-Action Rifle, but unlike the LAR it has a 2.25x headshot multiplier, a 2x larger magazine capacity, and a large ammo reserve. This is countered by its very intrusive iron-sights, lack of scope, very high recoil and it does the least headshot damage of any of the Sharpshooter's main weapons. The M14 EBR needs dedicated hands to be effective, it recoils at a very rapid rate and shots need to be controlled between small bullet groups, but multiple rapid headshots can do serious damage to Scrakes, Fleshpounds, and hordes alike. While tricky to master, the M14 is effective against any opponent. ''' M99 AMR''' The M99 Anti-Materiel Rifle is absolutely devastating against any specimen. With its 2.25x headshot multiplier, this weapon is capable of killing any specimen in a single headshot, except Fleshpounds on the highest difficulty or the Patriarch. It can stun or kill any specimen, except the Fleshpound and Patriarch, with a body shot. It features a long-range scope, but the ammo capacity is fairly low, and extremely inefficient at clearing crowds. This is compounded mainly by it being tied for heaviest weapon of the game at 13 weight, allowing only a [[Machete]] or [[Pipebomb]]s to be wielded with it, and its extremely expensive ammo, at a whopping £250 per shot and £6,250 to fill from empty. It also must be reloaded after every shot, and has a fairly long reload.
Summary:
Please note that all contributions to Killing Floor wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Project:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Page actions
Page
Discussion
Read
Edit
History
Page actions
Page
Discussion
More
Tools
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Search
Tools
What links here
Related changes
Special pages
Page information