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Pipe bomb
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=== Detonation === Pipe bombs beep to signify their status. Idle status is approximately one beep per second and check 150 units area around it every second. If a pipe bomb detects enemies that do not meet the detonation requirement, it will start to beep at twice the frequency. When the detonation requirement is met, a pipe bomb will beep loudly and quickly for a fraction of a second and then detonate to deal damage 350 units radius around it. The detonation requirement is any combination of the following: *4x [[Clot]]s, [[Crawler]]s or [[Stalker]]s. *2x [[Gorefast]]s. *1x [[Bloat]], [[Scrake]], [[Husk]], [[Siren]], [[Fleshpound]] or [[Patriarch]]. Pipe bombs themselves are immune to explosives damage, excluding the Patriarch's rockets, and as such will not detonate as a result of taking damage from grenades, explosive projectile launchers or other pipe bombs, preventing potentially dangerous chain reactions. However, more than one pipe bomb may still detonate from the same threat, and in this case the damage stacks. A pipe bomb will detonate prematurely if it takes damage, by either specimens or players (shooting another player's pipe bombs constitutes friendly fire, which is disabled by default). Only Husks and the Patriarch can cause a pipe bomb to detonate from a distance because they have ranged weapons with splash damage. Sirens disarm and destroy pipe bombs with their scream, and other specimens are unable to damage them.
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