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MP7M medic gun
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==Tactics== * Fire short, controlled bursts. This SMG has rate of fire of nearly 952~ RPM, causing tremendous recoil. * Another alternative to burst firing is to line up multiple enemies and loose entire magazine in bursts. This way you're sure that every bullet hits and you're not shooting more rounds than you need to. * Use the Alt-fire healing darts whenever you need to heal teammates away from you or your syringe is recharging. * The healing darts function exactly the same as the [[Syringe]], save that it can be used at range; it is wasted when you miss, but can be used to heal faster. * If you find yourself unable to hit a player with darts, consider jabbing him/her with a [[Syringe]]. * The MP7M deals damage at a surprisingly decent rate, and killing several lesser specimens with a single magazine is doable if you avoid wasting ammo. * If you're a high level medic, you can buy MP7Ms for low cost, so consider offering to buy the other squad members MP7Ms if they've got the inventory space, allowing them to heal others at range as well. It could save a life, or more importantly, save you some work. * It is often cheaper to sell and rebuy the MP7M to refill ammo instead of filling the ammo traditionally, due to the fact that newly bought MP7Ms come with a full stock of ammo. *The dart doesn't have instant hit. It has some flying time. This means that you have to estimate where the target will be when the dart arrives. Hence, sometimes you must fire infront of the target in order for it to be healed. It would be wise to wait until your target is standing still or running straight ahead to fire. * Since the weapon has a slow syringe recharge, carry a faster recharging weapon, which also combos with the MP7M's low ammo capacity so you can continue firing, although, this is only advised if you completely prefer using the MP7M.
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