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==Tactics== * The MAC-10 is generally better for setting specimens on fire at extreme ranges, and lacks a view obscuring stream of fire. If your team has chosen a position where most specimens are at long ranges, this may be the better weapon to use primarily, * While only the [[Firebug]] can set enemies on fire with the MAC-10, it remains a good backup weapon for other classes, due to its low weight and good damage. * If you're planning on kiting specimens as a [[Firebug]], the MAC-10 is one of the best choices, as it is light enough to maintain a decent run speed (as opposed to the flamethrower), and can deal a deceptively large amount of damage, due to every bullet setting specimens on fire. * The [[Husk]] has no resistance to MAC-10 bullet or burn damage (unlike the 50-87.5% damage resistance the Husk has to the [[Flamethrower]]). Igniting the Husk with a single shot and letting it burn is a very efficient way of killing it. Even on Hell on Earth difficulty with 6-players the Husk only needs to suffer full burn damage three times from MAC10 to drop. * When used by the Firebug, both bullet and burn damage contribute to the damage required to level up the perk. * Switching to semi-automatic fire will conserve your ammunition dramatically, where as emptying an entire magazine in full-auto can help when cornered by a large specimen. * So long as one is careful with their ammo, the MAC-10 goes nicely with any shotgun (namely, the [[Hunting shotgun]], [[Shotgun]] or the [[Trenchgun]]) or a light melee weapon like [[Katana]]. This provides the player, regardless of perk, with some decent medium range high damage fire power and saves reload times. * Any fire damage can induce slow-rage on Scrakes or make Fleshpounds ignore high damage hits as long as they're lit on fire. For this to work you have to cut eye sight with them at the right time as they're crisping up, flailing around. Also, for Fleshpound's case you have to keep them lit up over and over again. There's no visible cue for Fleshpounds' damage threshold trigger canceled, so you better be sure you're in safe before using heavy hitters on him. Even with its damage threshold rage trigger is cancelled, timer based enrage is still pretty intact and active keep turning corners.
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