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==B== * {{anchor|backstab}}'''backstab''' β Attacking any specimen from behind with a {{rl|melee}} weapon. All melee weapons have double damage as backstab multiplier when attacked from behind. This damage multiplier can be improved by {{rl|headshot}}s. * {{anchor|beginner}}'''beginner''' β Either the easy mode of {{rl|difficulty}}, or a player who's new to the game. The two are often found together. Beginner difficulty specimen moves 5% slower, has 50% health and deals 63% less ranged damage and 70% less melee damage respectively compared to the {{rl|normal}} difficulty. * {{anchor|berserker}}'''[[berserker]]''' β A perk class selectable by the {{rl|player character}} which specialises in melee combat. * {{anchor|bile}}'''bile''' β Toxic and acidic substance that mustered by {{rl|Bloat}}s and puked upon their targets to tenderize them. Puke causes {{rl|splash}} damage and clings onto the target with no minimum damage requirement to cause damage over time. {{rl|player characters|Players}} can use bile attacks with the {{rl|DLC}} weapons to cause {{rl|specimen}} to aggrevate against the nearest Bloat. * {{anchor|bloat}}'''[[Bloat]]''' β A large {{rl|specimen}} that can make its appearance on the first {{rl|wave}}. Vulnerable against direct hit {{rl|incendiary}} weapons and stands as a durable meat shield with high health but a weak head. Puking acidic bile over player characters as he slowly waddle over them and burst into a rain of acidic goop when killed. His aggression chance of puking as he walks over increases with {{rl|difficulty}}. * {{anchor|block}}'''block''' β Scrapped ability of {{rl|Fleshpound}} of the first game. Re-introduced in the second installment as a mechanic for {{rl|player character}}s and {{rl|specimen}} ability. * {{anchor|body block}}'''body block''' β As long as {{rl|specimen}} has a sightline on its main target, they will ignore collision with other players as long as others don't attack them or aggrevate with gunfire noise. This allows durable perk players such as {{rl|Berserker}} and {{rl|Field Medic}}, to lead {{rl|Scrake}} or {{rl|Fleshpound}} near to a wall by steering around them for getting them stuck in narrow halls. By leaving a very narrow gap between themselves and the nearest wall, specimen navigation ignores blockade player and stands there to become a free target as long as their main target on sightline, doesn't circle out of position too wide or lose eye contact. This tactic requires team work to exploit specimen artificial intelligence; more than one person who intend to block specimen may ruin this and main target will be forced to not lose eye sight * {{anchor|bounty}}'''bounty''' β How much money killing any given {{rl|specimen}} will garner, in British pounds. Varies between {{rl|specimen}}s and {{rl|difficulty|difficulty scale}}. Rewarded bounty money can be split between kill assisting players and the player did the last hit depending on the damage they dealt to the specimen. * {{anchor|burning}}'''burning''' β Burning condition is incendiary damage incurred being equal or over 15 to lit up. A flamethrower on a direct contact always burn specimen. All {{rl|specimen}}s are 50% weaker to direct shot from incendiary attacks. {{rl|Bloat}}s are 50% weaker on top of that making them suffer over double damage from incendiary attacks directly hit their body mass.
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