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==Specimens or Zombies== Like in the retail verson, there are specimens or creatures most commonly called zombies or zeds as enemies, this section will identify all the enemies that exist in the mod, actually, five unused zombies exist in the mod. The wave you will encounter those zombie are the apparance by default, this apparance actually be modified with the wave editor. Note, the following section only talk about the zombie, depending on they appear in the mod, 2.52, for info on their retail counter, consult article in this wiki, While reading this section, consider the difficulty is skilled, normal and easy difficulty does not need a guide, professional and sucidal zombie will all be tougher and harder to kill. So the enemies are the follow: ;[[Clots]]: Clots are weak enemies you will encounter in all waves, from wave 1 to the last wave, clots can be killed in multiple ways, from knife and axe to big laws, they will walk toward and try to grab and bite you, these enemies are not strong. Being grabbed prevents you from fleeing, but this is actually a low threat if just one of them is latched on to you, unless a Scrake, Fleshpound, or multiple Specimens mob you. ;[[Stalker]]: Stalkers are a nuissance, they will first appear at wave 2, many times, 6 stalkers, but after, few will appear, they are even weaker than the clots, but they attack faster and can combo their attack. They will attack two times in a row, however, the damage is still very low. When facing many stalkers on round 2, only take out your axe if you have a lot of space, elsewhere, run or try the hunting shotgun. Stalkers are actually one of the weakest, beside from clots, it is to wonder, which is the weakest zombie. ;[[Crawler]]: A crawling, walking on its four limbs freak of nature. They appear on wave 3 and every wave after, they are the weakest enemies and die very easily, but they make up for their low hp with their violent attack. While a scratch from them is not very damaging, they often jump towards you, if they miss you, they will repeatly jump to get you, it can be very hard to melee them. If you are a sharpshooter or a medic, consider using a winchester to kill those beasts, saving a lot of trouble for your teammates. They are very dangerous, so consider them as the highest threat when you see them, depending on how close they are from you, until wave 7. ;[[Gorefast]]: These specimens are actually a strong enemy, just a little stronger then the Clot. They make their first appearance at wave 3, along with crawlers. They can be killed by two winchester hits as a Sharpshooter, two or three axe chops or a shot from nearly any weapon at close-range. They will rage when near a player and are capable of killing careless players pretty fast, hence the name "gorefast". A group of Gorefasts mixed with Crawlers can be deadly in early but also in later waves. ;[[Bloats]]: A big green and fat zombie that advances toward the players and spews bile. It appear on waves 1, 5, 6, 8 and 9, they can hit player with their cleaver if they come too near to the bloat. Bloats explode on death. They were supposed to be a medium threat, but due to a glitch, their bile does not do any damage when they spew it on you, if you kill them, bile sent from the explosion will damage you. Bloats are not considered any threat, only to new players. ;[[Siren]]: The Siren is a female specimen appearing at wave 4 and all waves after. They are a little tougher than Gorefasts and are one of the few specimens possessing a ranged attack. Her deafening scream doesn't emit a red force field which makes Siren screams much more dangerous in KFMod. Sharpshooters are essential for killing Sirens since two winchester shots can kill them. Sirens pierce through all armor which makes them deadly at close-range. ;[[Scrake]]: The Scrake is a big zombie wielding a chainsaw. He is a very tough specimen appearing on wave 5 and after. He has no special ability except for his strength. His melee attack is extremely powerful and capable of killing players at close-range. The Scrake's able to withstand lots of damage but a headshot from a hunting shotgun at point-blank or a Winchester headshot from a Sharpshooter are able to kill him in one shot. LAW rockets shouldn't be wasted on Scrakes because they are able to survive more rockets than a Fleshpound. Because of their slowness and lack of special abilities they aren't considered a big threat. ;[[Fleshpound]]: Just like in retail, Fleshpounds are the most dangerous non-boss specimens which appear from wave 7 to wave 9. During wave 8 and wave 9 they can appear in larger groups . They can rage and start running towards the player if damaged enough. They can't be stunned. They are a very dangerous target because of their health and their power. The easiest ways to kill them is killing them with 2 LAW shots. 1 LAW shot and killing them with a hunting shotgun or the winchester will also work but caution's advised. When raging, the Fleshpound will kill all specimens in his way. In the Killing Floor Mod Fleshpounds have a very odd way of choosing their victim. They usually focus on a player directly after spawning and even if enraged by another player, they'll keep chasing the other player. Provoking a Fleshpound by standing next to him or inflicting damage while standing next to him will often cause him to chase the other player. ;[[Patriarch]]: The Patriarch is the mod's final boss. Just like in the retail version, it always appears on the end of wave 9 as the final enemy. It has two types of melee attacks which are able to kill unprotected player in one hit (or two, when wearing a vest). His tentacle attack is able to launch players into the sky which will usually kill them. It's also the fastest specimen in the game while running, not to mention, he's also able to cloak himself. His ranged weapons are his minigun and a rocket launcher. Both are extremely strong weapons which are able to finish a survivor off in a couple of seconds. If damaged the patriarch runs away and heals himself with 3 syringes. There are no specimens spawning when he does this, in opposition to the retail version. With the ability to use deadly melee attacks, rockets and a gatling gun, to cloak and to heal himself three times, he is by far the toughest enemy in the game. Not to mention, his health increases the more players are on the server. Beating the Patriarch is possible. Saying that he can run faster than anyone is not really true, one player, with low weight weapon like Winchester and with full hp, can run fast enough to escape. If you don't have a low weight weapon, then use the knife to run faster. Berserker can run the fastest out of all classes. Beating him is possible by using the winchester, while being a berserker, for the speed gain. ;[[Fleshpound Chaingunner]]:A fleshpound with a chaingun on his arm, was included in KFMod v2.5 but was not used. ;[[Wretch|Infected Soldier]]: Introduced in KFMod 1.0 as a simple zombie (clot). In v2.0, it was givin a shotgun and was nicknamed "Shotgun Zombie". Unlike v1, Soldier was not used in v2. Was removed due to Alex's (Developer) hard drive having problems. ;[[Wretch]]: Introduced in KFMod Demo, the Wretch was a female zombie who sways when walking. Only appeared in the Demo and V1, after which, she was edited and became the Stalker. ;[[Shade]]: A unused specimen in KFMod v1. It had no animation of its own and borrowed from another specimen. It was always cloaked. It was forgotten by the Devs and its cloak powers were givin to the Wretch, becoming the Stalker. Since it was no longer needed, it was replaced with the Crawler. ;[[GorefastSp]]: Introduced in KFMod v1, a Gorefast that moved much faster. Reason for its creation is unknown. ===Major changes=== *There was a campaign in 1.0 and a story map for 2.11 allowing community co-op for the 1.0 story mode. *The [[Patriarch]] was only officially added in the retail version. For 2.51, he was added in as a community patch as for 2.5, he was not in for being too 'glitchy'. *There were no [[Chainsaw]]s after version 1.0. *[[Perk]]s have different bonuses and requirements. *Perks have no levels. *The [[Trader]] was found at only one place in the map. *The scoreboard followed money held and current health percentage, not kills or health status. *5 specimens were removed. *Art style is slightly different. The retail version has a more realistic-look. *The [[Handcannon]] does not support [[dual-wield|dual-wielding]] in the mod version. *The [[Handcannon]] was a weapon for the support perk. (The Handcannon is for [[Sharpshooter]]s in the retail version.) *Each weapon has its own type of ammo pickup, and you can also find frag grenades. In the retail version, one ammo pickup will restore ammo for every weapon and can sometimes have a grenade inside of it. ===Minor changes=== *The Trader was a blonde, white female who never spoke at all. She had a robe covering her entire body excluding her arms while having clear sky blue eyes. Her only animation would be raising both arms as if welcoming the player(s) to her shop for needed transactions and selling. *Models for every [[:Category:Characters|character]] and [[specimen]] are different. *The [[Machete]] replaces the broken pipe weapon who itself replaces the Steel Bat. *There were no character packs of sorts, only having the following characters (Masterson, Powers,Davin, Lewis, and the hazmat people are the only ones returned, but changed); Sgt. Kara(2.0-2.52), Soldier(1.0-2.52), Soldier_Black(1.0-2.52), Soldier_Urban(1.0-2.52), Stalker(2.5-2.52), Cpl. Powers(2.0-2.52), Pvt. Davin(2.0-2.52), Pvt. Quick (2.0-2.11), Hazmat (2.5-2.52), Soldier_Masterson(2.5-2.52), Cpl. Lewis(2.0-2.52) ===External Links=== *[http://www.killingfloorthegame.com/ Killing Floor (Tripwire)] *[http://www.moddb.com/groups/killing-floor-ut2004-klub Killing Floor UT2004 Klub] *[http://www.moddb.com/mods/killing-floor Killing Floor UT2004 Mod ModDB] *[http://en.wikipedia.org/wiki/Killing_Floor_(mod) Killing Floor Wikipedia] *[http://miasma.org/ Miasma UT2004 Community Web Site] *[http://www.moddb.com/company/kf-mod-community-team KF Mod Community Team] *[http://www.unreal.shaungoeppinger.com/monsters.html Shaun Goeppinger Unreal Tournament 2004 Monster Skins] {{KillingFloorDevelopment}} {{Language bar|Killing Floor (modification)|en}} [[Category:Killing Floor]] <div class="kf-restoration-note">Original wikitext recovered from the [https://web.archive.org/web/20170920050824id_/http://kf-wiki.com/index.php?title=Killing_Floor_(modification)&action=edit&undoafter=22820&undo=22924 archived KF-Wiki page] (capture 2017-09-20). Credit: the original KF-Wiki contributors. The archival source and its surviving history retain authorship and licensing evidence.</div>
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