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===Class-Specific Tactics=== ====Field Medic==== * A Medic's durable armor allows them to to tank the Husk's shots, protecting their more vulnerable teammates, until they are eliminated. * If the medic wishes to take a more direct role in elimination, or in solo mode; the Medic can either charge the Husk with their MP7 or MP5 Medic Guns, going for headshots, use an Axe or Katana to either get headhits or backhits, or use the M7A3 or an off-perk Sharpshooter weapon to headshot the Husk from a distance. ====Support Specialist==== * In close range, 2-3 bodyshots from any shotgun will kill a Husk, while a point-blank headshot from all shotguns, except the AA-12, will instantly kill them. It is also possible to kill the husk, and generally any mob near or behind them, with a close-range alt-fire Hunting Shotgun blast. *In a hallway, it is possible to kill a Husk and mobs close to it with a single shot from a Vlad 9000, due to the ricocheting ability of the weapon. However, this is dicey and should not be heavily relied upon. *At long distance Husk simply cause grief to any Support perk player. Consider siding with comfortable perks that can dispatch the threat right away or carry a [[Lever-action rifle]] to stun and get rid of them. The latter however will restrict your equipment options as you can only fit a 10 blocks shotgun with [[HSG-1]] when you grabbed the rifle but it will be sufficient to fend them off. ====Sharpshooter==== A high-ranked Sharpshooter can kill a Husk in one hit with the [[Lever-action rifle]], [[Crossbow]] or 2 headshots with the [[Handcannon]], .44 [[Magnum]] and [[M14]]. * The Sharpshooter's ability to kill a Husk from a distance with either the lever-action or the crossbow, with one shot, can be used to nip the potential problem in the bud. In a team setting, Husks should be one of the Sharpshooter's primary focuses in any situation, due to their ranged attacks. ====Commando==== * At close range, unload on the Husks's head full-auto with any assault rifle as you try to evade at least one attack or bait him into whiffing his melee attack. * At a distance, a higher-powered rifle, such as the SCAR-MK17, or the FN-FAL, can be used to snipe the Husk's head, or simply going for body shots with burst-fire to quickly eliminate it. ====Berserker==== *At close range, Husks can easily be decapitated with a head shot, or stunned with a body shot from most weapons in the Berserker's arsenal, with the exceptions of the Machete, the Knife, and, on higher difficulties or lower perk ranks, the Katana. * At a distance, Husks can be quite a pain to deal with, given the Berserker's melee nature. In this situation, a Berserker can either just ignore the Husk and dodge its fireballs while leaving it to ranged teammates, or use an off-perk weapon, such as the Lever-Action Rifle, to eliminate the Husk from a distance. * If the Husk is surrounded by smaller enemies, such as Clots or Crawlers, it is still advised to eliminate the Husk, due to the fact that he will manage to do more damage to you while you are distracted by the clots and crawlers. In the case you do not have a long range weapon, it may be wise to stun the Husk (If you have a weapon capable of doing so), then deal with the horde around him, which can minimize damage, and finish the Husk with a heavy attack, such as the Axe. *Multiple Husks can be an issue, it is advised to run away when faced with a horde and more than one Husk as a Berserker. Allow your team to either: Pick off the Husks, or kill the Horde so you can close the gap and eliminate the Husks. Your resistance to damage should be abused to a degree in order to dispatch them, so you can reduce the frustration and damage Husks can cause. ====Firebug==== * The Husk is of little or no threat to Rank 3 or up [[Firebug]]s at range, thanks to the Firebug's resistance to fire. One of the Firebug's primary weapon, the [[Flamethrower]], is poorly suited to killing the Husk due to its own 75%-87% resistance to fire; but doing so could earn you the achievement '[[Achievement#Flaming Hell, That Was Close|Flaming Hell, That Was Close]]'. Firebugs can keep the attention of Husks on themselves then kill them with any side arm of their choice once the attack ceased. Firebugs aren't totally immune to damage from Husks however, as their melee attacks can still cause them damage, a sidearm is advised. *Husks have no resistance to burn damage from the [[MAC-10]], [[Trenchgun]], [[Husk fireball launcher]] or [[Flare revolver]]. Three full ignites from the MAC-10 is enough to kill a Husk on 6-player Hell on Earth difficulty. For lower-ranked Firebugs, it's possible to just charge a Husk with the MAC-10, using the bullet damage to quickly decapitate the Husk. * A single headshot from a fully-charged Husk-Ball Launcher will kill or stun a Husk, dependent on the difficulty and number of players on the server. Killing several Husks with the Husk FireBall Launcher could earn you the achievement '[[Achievement#Burning Irony|Burning Irony]]'. Two point-blank headshots from a Dragon's Breath Trenchgun will also kill a Husk on most difficulties. ====Demolitions==== * A Demolitions is very capable of killing Husks. It only takes 2~4 grenades, dependent on perk level and other factors, to kill a Husk with bodyshots. High-ranked Demolitions can even stun a Husk with a bodyshot. A single headshot from a grenade launcher by a high level Demolition perk, could be enough to kill a Husk on any difficulty. * A headshot or direct bodyshot with the L.A.W will be enough to kill a Husk on any difficulty.
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