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Compound crossbow
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== Statistics == The sharpshooter perk gives various bonuses with the crossbow, and at level 6 spawn in with one. {{Weapon values by level |style = float: left |col1_name = Base damage |col1_func = floor |col1_base = 300 |col1_inc0 = 0 |col1_inc1 = 0 |col1_inc2 = 0 |col1_inc3 = 0 |col1_inc4 = 0 |col1_inc5 = 0 |col1_inc6 = 0 |col2_name = Head damage |col2_func = floor |col2_base = 1200 |col2_inc0 = 10.22 |col2_inc1 = 20.95 |col2_inc2 = 38 |col2_inc3 = 55.999 |col2_inc4 = 82 |col2_inc5 = 125 |col2_inc6 = 140 |col3_name = 0.5× head damage† |col3_func = floor |col3_base = 600<!--1200*0.5--> |col3_inc0 = 10.22 |col3_inc1 = 20.95 |col3_inc2 = 38 |col3_inc3 = 55.999 |col3_inc4 = 82 |col3_inc5 = 125 |col3_inc6 = 140 |col4_name = 0.35× head damage‡ |col4_func = floor |col4_base = 420<!--1200*0.35--> <!-- Archived source also contained col4_inc0=10. Preserve the existing effective final value, 10.22; original author intent remains unverified. --> |col4_inc0 = 10.22 |col4_inc1 = 20.95 |col4_inc2 = 38 |col4_inc3 = 55.999 |col4_inc4 = 82 |col4_inc5 = 125 |col4_inc6 = 140 |col5_name = Reload time |col5_func = round |col5_func_arg2 = 2 |col5_base = 1.8 |col5_inc0 = 0 |col5_inc1 = -9.09 |col5_inc2 = -16.666 |col5_inc3 = -23.07 |col5_inc4 = -28.57 |col5_inc5 = -33.333 |col5_inc6 = -37.5 |col6_name = Cost per bolt |col6_func = floor |col6_base = 20 |col6_inc0 = 0 |col6_inc1 = -7 |col6_inc2 = -14 |col6_inc3 = -21 |col6_inc4 = -28 |col6_inc5 = -35 |col6_inc6 = -42 |note = † Applies to the [[Fleshpound]] on Beginner to Hard [[difficulty]],<br />and the [[Scrake]] on Suicidal and Hell on Earth difficulty.<br /> ‡ Applies to the Fleshpound on Suicidal and Hell on Earth. }} === Price and ammunition === The crossbow always costs £800 and always comes equipped with a partial load of 12 bolts when acquired anew. One bolt costs £20, making it one of the most expensive weapons to use in the game. However, the bolts are recoverable depending on where they land and the sharpshooter receives a discount on ammunition of 7% per level, up to a maximum of 42%. === Damage === [[File:Crossbow-sights.jpg|thumb|right|The aiming sights of the crossbow.]] Crossbow damage is flat 300 on a bodyshot with a generous x4.0 headshot multiplier and an astounding 0.8 pierce efficiency. For an off perk user headshot damage is always 1200 and reloads in 1.8 seconds. Only exception to offperk reload time is [[Commando]] which global reload bonus allows him to reload it in 1.33 seconds. For on perk use, on perk headshot multiplier and general headshot multiplier climbs equally per level with each gaining 10% headshot damage until level 6. Onperk bonuses improves the Crossbow headshot multiplier from 4.2x at level 0, up to 9.6x at level 6 and allows Sharpshooter to reload it 60% faster. A level 6 Sharpshooter is capable of reloading the bolt in 1.1 seconds and can deal up to 2880 damage per headshot. That huge damage spike only resisted by big specimen at [[Difficulty#Suicidal|high difficulty]] scales such as [[Fleshpound]]s and [[Scrake]]s, varying from 50% to 65%. This causes damage output and limited bolt count to become an obstacle at high difficulty levels besides accuracy of the bearer, considering the movement speed of these specimen when enraged. Piercing targets cause the targets beyond the initial take 20% less damage per pierce multiplicatively. For example, second target behind the first one will take 300 x 0.8 = 240 damage and third target will take {{nowrap|1=⌊300 × 0.8<sup>2</sup>⌋ = 192}}. Bolt shot can pierce as many targets as projectile collides until hits solid surface.
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