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Combat shotgun
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== Statistics == The support specialist perk receives bonuses and discounts for the combat shotgun. {{Weapon values by level |style= float:left; |base_cost = 2500 |discount0 = 10 |discount1 = 20 |discount2 = 30 |discount3 = 40 |discount4 = 50 |discount5 = 60 |discount6 = 70 |col1_name = Damage |col1_func = floor |col1_base = 245 |col1_inc0 = 0 |col1_inc1 = 10 |col1_inc2 = 20 |col1_inc3 = 30 |col1_inc4 = 40 |col1_inc5 = 50 |col1_inc6 = 60 |col2_name = Ammo capacity |col2_func = floor |col2_base = 48 |col2_inc0 = 0 |col2_inc1 = 10 |col2_inc2 = 20 |col2_inc3 = 25 |col2_inc4 = 25 |col2_inc5 = 25 |col2_inc6 = 30 }} === Price and ammunition === The '''Combat shotgun''' has a base cost of £2500, the same price as the [[SCARMK17]] and [[M14 EBR]]. The support specialist perk offers discounts on this cost at intervals of £250 per level in the perk, to a current minimum price of £750. The ammunition cost is £20 for six shots; £160 for a full refill at the base level and approximately £3.33 per shot. Combat shotgun comes with 24 shells at the initial buy with 6 loaded and 18 spare cartridges. Maximum ammunition pool is standard 48 which mean one loaded with seven spare full tubes for the Combat shotgun. Support Specialist's maximum shotgun ammo carried bonus increases the ammo pool up to 62 which adds a little more than 2 spare tube full of shells to the weapon. === Damage === The combat shotgun has identical statistics per shot to the [[Shotgun]]; it differs only in its potential rate of fire, spread and tube capacity. Combat Shotgun spreads out seven pellets per shot and pellets deal 35 base damage each with 1.5x headshot multiplier. Each pellet spread out in 1125 radius circle compared to standard shotgun's max spread of 1000 unit radius. Combat shotgun shares the same pierce efficiency of 50% and capacity of piercing 2 targets per shot with standard [[Shotgun]] and [[Trenchgun]]. Support Specialist gains bonus to pierce efficiency with shotguns, diminishing this 50% loss per target pierced into 4% per target pierced and increases the target count you can pierce through at once. Combat shotgun carries 6 shells and shoots them rather faster than the shotgun. Delay between shots are as short as 0.2 seconds which allow you to empty entire tube in a mere second. However its reload sequence is 35% slower than the standard shotgun, where it takes 0.9 second to slide in a single shell into the tube. This makes feeding a single shell into the tube only slightly faster than dumping the entire six shots without ever stopping. Only the [[Commando]] perk gains bonus to reload Combat Shotgun 35% faster making reloading the Combat shotgun on par with standard Shotgun, reducing the time required to load up one shell down to 0.667 second but falls short on damage output. Due to its extended reload time, wider spread and reduced tube capacity, it is less efficient than the regular shotgun at medium range in situations where this additional rate of fire isn't utilised. Because of low ammo capacity of the tube and slow reload times for sustain, Combat Shotgun's pierce ability should be abused at close-medium range to reload the weapon without being disturbed. {{clear|left}}
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