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Combat armour
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==Statistics== The [[Field medic]] perk gets a discount on combat armour from the [[trader]], and spawns with it at Level 5. Firebug and Berserker perks spawn with combat armour at Level 6. The damage resistance gained by the medic applies to all damage taken while he has any amount of armor, even 1 point, and the reduction also applies to the damage that actually goes to health. A level 6 Field Medic with 100 armor can effectively take 600 points of damage instead of 200 (but probably a bit more, due to rounding errors; see below). :''Technical details:'' In-game, health is always a whole number, but armor can be fractional (even if it's shown as a whole number). When you take damage, the game separates it into health damage and armor damage. Armor is always decreased accurately, since it keeps track of fractions, but the health damage portion is rounded down. This causes most damage taken while wearing armor to actually total one point less than the original amount, and is most noticeable with small damage values such as from bloat bile; on Normal difficulty, bloat bile deals 2, 3, or 4 points of damage each half-second. This is reduced to 0.5, 0.75, or 1 point of health damage, respectively, which means that 2/3 of the time, bloat bile deals 0 health damage since it's rounded down. {{Weapon values by level |no_sale = 1 |base_cost = 300 |discount0 = 10 |discount1 = 20 |discount2 = 30 |discount3 = 40 |discount4 = 50 |discount5 = 60 |discount6 = 70 |col1_name = <small>% damage<br />resistance</small> |col1_base = 0 |col1_inc0 = 0 <!--Evil hacks below due to base value of 0--> |col1_inc1 = 0)) + 10 + ((0 |col1_inc2 = 0)) + 20 + ((0 |col1_inc3 = 0)) + 30 + ((0 |col1_inc4 = 0)) + 40 + ((0 |col1_inc5 = 0)) + 50 + ((0 |col1_inc6 = 0)) + 75 + ((0 }}
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