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== Statistics == The [[commando]] perk gives bonuses and discounts on the AK-47. For headshot damage, multiply by 1.1. {{Weapon values by level |style = float: left |base_cost = 1000 |discount0 = 10 |discount1 = 20 |discount2 = 30 |discount3 = 40 |discount4 = 50 |discount5 = 60 |discount6 = 70 |col1_name = Damage |col1_func = floor |col1_base = 45 |col1_inc0 = 5 |col1_inc1 = 10 |col1_inc2 = 20 |col1_inc3 = 30 |col1_inc4 = 40 |col1_inc5 = 50 |col1_inc6 = 50 |col2_name = Magazine size |col2_func = floor |col2_base = 30 |col2_inc0 = 0 |col2_inc1 = 10 |col2_inc2 = 20 |col2_inc3 = 25 |col2_inc4 = 25 |col2_inc5 = 25 |col2_inc6 = 25 }} === Price and ammunition === The cost of the AK-47 is £1000, which can be reduced to £300 with use of the commando perk, at intervals of £100 per level. The cost of ammunition remains static per-bullet at £1 for 3 bullets, but the magazine size changes according to a commando's level. With another perk selected or with level 0 commando players get the default 30-bullet magazine and 300-bullet capacity, with a cost of £10 per magazine and £100 total. At level 1, players receive a 33-bullet magazine and 330-bullet capacity, costing £110 total. At level 2, players receive a 36-bullet magazine and a 360-bullet capacity, costing £120 total. At level 3 and above, commandos receive a 25% capacity increase, which does not divide well into the default 30-bullet capacity because it would leave the AK with 37.5 bullets per magazine; the result is a 37-bullet magazine and 375 total bullets, costing £125 altogether. === Damage === The AK can decapitate a weaker specimen with a single headshot under all circumstances. Of the four available assault rifles, the AK comes in the middle in the aspects of damage and ammo capacity. It does however have a slightly slower rate of fire and reload speed than both the [[bullpup]] and [[SCARMK17]], and the widest bullet spread of the three. While operating at fully-automatic, the rate of fire for the AK is just below 10 bullets per second: one bullet every 0.109 seconds. Without perk bonuses, the damage output of a single magazine is 1350 damage in 3.25 seconds, followed by a 3-second delay to reload. As a level 5 or 6 commando, the total damage output of a single magazine of 37 bullets is 2497.5 damage in just over 4 seconds with a 2-second delay for reloading before being able to fire again.
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