# Change Log All notable changes to this project will be documented in this file. Weapon and perk changes are described relative to ScrN versions. ## [Version 0.2.5 "Hotfix"] - 24.10.2015 ### Fixed - Fixed (hopefully) issues with 'ZEDRULES' command screwing the default collection - Fixed bug that stopped zeds from spawning when their health was changed ## [Version 0.2.4 "Head-zones and zed replacing comeback"] - 22.10.2015 ### Added - SafeGuard now counts rescues during current wave separately - SafeGuard now has options to restore ammo and fill-up magazines upon rescue - 'HITBOXES' mutate command for displaying zeds' head hit-boxes was added - 'GODAMMO' mutate command for automate ammo replenishment - 'MAXZEDS' mutate command for setting maximal allowed amount of zeds on the map - 'FILL' option to 'AMMO' mutate command that fills up magazines of player's weapons ### Changed - 'SLOMO' command now also cancels current zed-time ### Fixed - Repaired and returned 'ZEDRULES' command - Now 'KILL' actually can only kill specified zed type - Now 'FINALWAVE' should properly disable patriarch's wave in ome situations it didn't before ## [Version 0.2.3 "Hotfix"] - 18.10.2015 ### Fixed - Small damage no longer insta-triggers demigod mode or safeguard - Temporarily removed 'ZEDRULES' command that was causing major bug ## [Version 0.2.2 "Zed replacing + other improvements"] - 18.10.2015 ### Added - 'bOnlyPlayers' mutator option that allows restricting access to commands only to actual players - 'ALTSPEED' mutate command for setting an alternative speed value, that can be used in 'SLOMO' command - 'ALT' option for 'SLOMO' command, that sets current speed to the value, remembered by 'ALTSPEED' command - 'CLEAN' mutate command for removing various garbage from the map - 'ZEDRULES' mutate command that allows adding rules that replace some zed types with others without the need to restart the map - 'RESTART' mutate command that restarts current wave - 'ON/OFF' option to 'HEALTH' mutate command that allows to activate/deactivate health scaling - 'REACTION' option to 'SAFEGUARD' mutate command that allows to choose one of four ways to react to player nearly dying - 'QUICK' and 'NOW' options to 'SKIP' mutate command that allow to immediately skip trader time, without having to wait last 5 seconds - 'VANILLA' modifier to 'FAKED' mutate command that allows to set amount of faked players in a vanilla-like way - 'AUTOPAUSE ON/OFF' option to 'TRADETIME' mutate command that allows to pause trader time at the end of every wave - 'KILL' command now can accept zed class or alias as a parameter in case player wants to kill only zeds of certain type - Demi-god mode, that saves player from deadly attacks with 1 HP ### Changed - SafeGuard will now remove bile and burning effects upon rescue - Skipping wave/trader should now work in some circumstances it was previously ignored - Changing next wave is now also a cheat when you go back to repeat a previous wave - Player can now specify what type of zed he wants to kill in 'KILL' mutate command - Speed set by a 'SLOMO' command is restored after leaving zed-time - Safeguard will now announce from what player was saved - Lower health bound is now forced by default ### Fixed - God mode and safeguard now take armor protection in consideration - God mode and safeguard now again work in 'TrainNiceGT' game type - Bug that caused mutator to always call a cheat on patriarch spawn ## [Version 0.2.1 "Hotfix"] - 06.08.2015 ### Fixed - Now compatible with NicePack ver. 0.2.6 ## [Version 0.2 "First update"] - ??.??.???? ### Added - Added support for other kinds of aliases, not just weapon ones (but only zed aliases were added so far). - Added 'format' command that allows to configure how console messages are displayed. - Added 'help' command that provides information about commands, aliases system and whatever else will be added in future. - Added 'lock' command that allows to lock cheats from being used until lock is lifted. - Added 'healthrules' command that allows to zed health per each zed type separately. - Added 'forcehealth' command that allows for forcing zed's health to be at least on the level with current amount of alive players, regardless of the settings. - Custom aliases groups support; users can now use any group names for aliases and set their priority in config file. - Zed health can be adjusted for head and body separately. - Fuel (for zeds from NicePack) correctly scales with health. ### Changed - 'wave size #' command sequence changed to 'wavesize #'. - 'trade' command renamed into 'tradetime' - Tweaked display of settings in 'pref' command. - Console messages from 'TrainingPack' now support colour and breaking long messages into several lines. ## [Version 0.1 "First release"] - a while ago ### Added - Command to disable zed-time. - Command to setup amount of faked players. - Command to change max and min level (ScrN balance only). - Command to change health level of zeds. - Command to set speed of the game. - Command to give/take away money. - Command to replenish ammunition. - Command to give player armor (in ScrN balance type of armor can be specified). - Command to give player a weapon. - Support for weapon aliases (must be defined in config file) for give weapon command. - Command to skip wave or a trader - Command to set next wave. - Command to set amount of zeds in current wave. - Command to kill all zeds in current wave. - Command to restore player's health. - Command to pause a game. - Command to pause trader time countdown (without pausing a game). - Command to adjust spawn rate. - Command to activate/deactivate god mode. - Command to show/hide zed's health bars regardless of perk. - Command to respawn doors. - Command to weld doors to a certain value (either all or locked ones). - Command to make zeds ignore welded doors. - Safeguard system that replenishes player's health and armor the moment he's about to get killed and (optionally) kills zeds around him. - Cheat tracker that remember which cheats and how many times were used during wave/game. ### Known bugs and issues - Safeguard sometimes activates in situations where player would've survived. - Safeguard activating because of brutes crashes the server. - On many maps blocked doors cause rather erratic zeds behaviour.