99 lines
3.1 KiB
Ucode
99 lines
3.1 KiB
Ucode
// Zombie Monster for KF Invasion gametype
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class NiceZombieCrawlerBase extends NiceMonster
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abstract;
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// #exec OBJ LOAD FILE=
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var() float PounceSpeed;
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var bool bPouncing;
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var(Anims) name MeleeAirAnims[3]; // Attack anims for when flying through the air
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//-------------------------------------------------------------------------------
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// NOTE: All Code resides in the child class(this class was only created to
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// eliminate hitching caused by loading default properties during play)
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//-------------------------------------------------------------------------------
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defaultproperties
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{
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PounceSpeed=330.000000
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MeleeAirAnims(0)="InAir_Attack1"
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MeleeAirAnims(1)="InAir_Attack2"
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StunThreshold=2.000000
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fuelRatio=0.800000
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bWeakHead=True
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clientHeadshotScale=1.350000
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MeleeAnims(0)="ZombieLeapAttack"
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MeleeAnims(1)="ZombieLeapAttack2"
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HitAnims(1)="HitF"
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HitAnims(2)="HitF"
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KFHitFront="HitF"
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KFHitBack="HitF"
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KFHitLeft="HitF"
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KFHitRight="HitF"
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bStunImmune=True
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bCannibal=True
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ZombieFlag=2
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MeleeDamage=6
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damageForce=5000
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KFRagdollName="Crawler_Trip"
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CrispUpThreshhold=10
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Intelligence=BRAINS_Mammal
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SeveredArmAttachScale=0.800000
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SeveredLegAttachScale=0.850000
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SeveredHeadAttachScale=1.100000
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OnlineHeadshotOffset=(X=28.000000,Z=7.000000)
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OnlineHeadshotScale=1.200000
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MotionDetectorThreat=0.340000
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ScoringValue=10
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IdleHeavyAnim="ZombieLeapIdle"
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IdleRifleAnim="ZombieLeapIdle"
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bCrawler=True
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GroundSpeed=140.000000
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WaterSpeed=130.000000
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JumpZ=350.000000
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HealthMax=70.000000
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Health=70
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HeadHeight=2.500000
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HeadScale=1.050000
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MenuName="Nice Crawler"
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bDoTorsoTwist=False
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MovementAnims(0)="ZombieScuttle"
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MovementAnims(1)="ZombieScuttleB"
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MovementAnims(2)="ZombieScuttleL"
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MovementAnims(3)="ZombieScuttleR"
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WalkAnims(0)="ZombieScuttle"
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WalkAnims(1)="ZombieScuttleB"
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WalkAnims(2)="ZombieScuttleL"
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WalkAnims(3)="ZombieScuttleR"
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// steves dont have "jump" animation
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// https://github.com/poosh/KF-ScrnZedPack/blob/master/Classes/ZedBaseCrawler.uc
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AirAnims(0)="ZombieLeapIdle"
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AirAnims(1)="ZombieLeapIdle"
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AirAnims(2)="ZombieLeapIdle"
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AirAnims(3)="ZombieLeapIdle"
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TakeoffAnims(0)="ZombieSpring"
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TakeoffAnims(1)="ZombieSpring"
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TakeoffAnims(2)="ZombieSpring"
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TakeoffAnims(3)="ZombieSpring"
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LandAnims(0)="Landed"
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LandAnims(1)="Landed"
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LandAnims(2)="Landed"
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LandAnims(3)="Landed"
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// these should not use but just in case
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DoubleJumpAnims(0)="ZombieSpring"
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DoubleJumpAnims(1)="ZombieSpring"
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DoubleJumpAnims(2)="ZombieSpring"
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DoubleJumpAnims(3)="ZombieSpring"
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DodgeAnims(0)="ZombieSpring"
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DodgeAnims(1)="ZombieSpring"
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DodgeAnims(2)="ZombieSpring"
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DodgeAnims(3)="ZombieSpring"
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AirStillAnim="Jump2"
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TakeoffStillAnim="ZombieSpring"
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IdleCrouchAnim="ZombieLeapIdle"
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IdleWeaponAnim="ZombieLeapIdle"
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IdleRestAnim="ZombieLeapIdle"
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bOrientOnSlope=True
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DrawScale=1.100000
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PrePivot=(Z=0.000000)
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CollisionHeight=25.000000
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BleedOutDuration=2.0
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}
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