884 lines
24 KiB
Ucode
884 lines
24 KiB
Ucode
// base class, not vanilla
|
|
class NiceLobbyMenu extends UT2k4MainPage;
|
|
|
|
|
|
// some constants
|
|
const MaxPlayersOnList=18;
|
|
|
|
// RIGHT part lables
|
|
var private string str_Beginner, str_Normal, str_Hard, str_Sui, str_HOE;
|
|
var private string str_CurrentMap, str_Difficulty, str_ServerName;
|
|
var private string SelectPerkInformationString, PerksDisabledString;
|
|
// LEFT part labels
|
|
var private string str_LvlAbbr;
|
|
var private string WaitingForServerStatus, WaitingForOtherPlayers, AutoCommence;
|
|
|
|
// player name-perk-ready boxes
|
|
struct FPlayerBoxEntry
|
|
{
|
|
var moCheckBox ReadyBox;
|
|
var KFPlayerReadyBar PlayerBox;
|
|
var GUIImage PlayerPerk;
|
|
var GUILabel PlayerVetLabel;
|
|
var bool bIsEmpty;
|
|
};
|
|
var array<FPlayerBoxEntry> PlayerBoxes;
|
|
|
|
var bool bShowProfilePage;
|
|
|
|
// swapped class
|
|
var automated KFLobbyChat t_ChatBox;
|
|
|
|
// diffculty / map name label
|
|
var automated AltSectionBackground GameInfoBG;
|
|
var automated GUILabel CurrentMapLabel;
|
|
var automated GUILabel DifficultyLabel;
|
|
var automated GUILabel ServerNameLabel;
|
|
|
|
// circle and current wave label
|
|
var automated GUIImage WaveBG;
|
|
var automated GUILabel WaveLabel;
|
|
|
|
var automated GUILabel label_TimeOutCounter;
|
|
var automated GUILabel PerkClickLabel;
|
|
|
|
var bool bAllowClose;
|
|
|
|
// Perks / Profile
|
|
var() string sChar, sCharD;
|
|
var() xUtil.PlayerRecord PlayerRec;
|
|
|
|
var automated GUISectionBackground i_BGPerk;
|
|
|
|
var automated GUISectionBackground i_BGPerkEffects;
|
|
var automated GUIScrollTextBox lb_PerkEffects;
|
|
|
|
var automated GUIImage i_Portrait;
|
|
var automated GUISectionBackground PlayerPortraitBG;
|
|
|
|
var float IconBorder; // Percent of Height to leave blank inside Icon Background
|
|
var float ItemBorder; // Percent of Height to leave blank inside Item Background
|
|
var float ItemSpacing; // Number of Pixels between Items
|
|
var float ProgressBarHeight; // Percent of Height to make Progress Bar's Height
|
|
var float TextTopOffset; // Percent of Height to off Progress String from top of Progress Bar(typically negative)
|
|
var float IconToInfoSpacing; // Percent of Width to offset Info from right side of Icon
|
|
|
|
//var bool bAdminUse; // If you're not an admin, gtfo!
|
|
|
|
var int ActivateTimeoutTime; // When was the lobby timeout turned on?
|
|
var bool bTimeoutTimeLogged; // Was it already logged once?
|
|
var bool bTimedOut; // Have we timed out out successfully?
|
|
|
|
var bool bShouldUpdateVeterancy;
|
|
var class<KFVeterancyTypes> CurrentVeterancy;
|
|
var int CurrentVeterancyLevel;
|
|
|
|
|
|
function InitComponent(GUIController MyC, GUIComponent MyO)
|
|
{
|
|
super(UT2k4MainPage).InitComponent(MyC, MyO);
|
|
|
|
FixPortrait();
|
|
t_ChatBox.FocusInstead = PerkClickLabel;
|
|
}
|
|
|
|
|
|
event ResolutionChanged(int ResX, int ResY)
|
|
{
|
|
super.ResolutionChanged(ResX, ResY);
|
|
FixPortrait();
|
|
}
|
|
|
|
|
|
// FUCKING TWI, YOUR FUCKING BUGS
|
|
final private function bool FixPortrait()
|
|
{
|
|
i_Portrait.WinTop = PlayerPortraitBG.RelativeTop(i_Portrait.WinTop); // ActualTop() + 30;
|
|
i_Portrait.WinHeight = PlayerPortraitBG.RelativeHeight(i_Portrait.WinHeight); // ActualHeight() - 36;
|
|
// log(">>> HideLobbyMenu: FixPortrait() called!!!");
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// Called when the Menu Owner is opened
|
|
event Opened(GUIComponent Sender)
|
|
{
|
|
bShouldUpdateVeterancy = true;
|
|
|
|
// disable some shit for story mode
|
|
if (PlayerOwner().GameReplicationInfo.IsA('KF_StoryGRI'))
|
|
{
|
|
// disable background
|
|
WaveBG.Image = none;
|
|
WaveBG.DisableMe();
|
|
// disable waves text
|
|
WaveLabel.Caption = "";
|
|
WaveLabel.Hide();
|
|
}
|
|
|
|
SetTimer(1, true);
|
|
}
|
|
|
|
|
|
// if we don't reset persistence, playerboxes will continue to pile
|
|
function bool NotifyLevelChange()
|
|
{
|
|
bPersistent = false;
|
|
bAllowClose = true;
|
|
Controller.CloseMenu(true);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
function bool InternalOnKeyEvent(out byte Key, out byte State, float delta)
|
|
{
|
|
local int i;
|
|
local bool bVoiceChatKey;
|
|
local array<string> BindKeyNames, LocalizedBindKeyNames;
|
|
|
|
Controller.GetAssignedKeys("VoiceTalk", BindKeyNames, LocalizedBindKeyNames);
|
|
|
|
for (i = 0; i < BindKeyNames.Length; i++)
|
|
{
|
|
if (Mid(GetEnum(enum'EInputKey', Key), 3) ~= BindKeyNames[i])
|
|
{
|
|
bVoiceChatKey = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bVoiceChatKey)
|
|
{
|
|
if (state == 1 || state == 2)
|
|
{
|
|
if (PlayerOwner() != none)
|
|
{
|
|
PlayerOwner().bVoiceTalk = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (PlayerOwner() != none)
|
|
{
|
|
PlayerOwner().bVoiceTalk = 0;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
function TimedOut()
|
|
{
|
|
bTimedOut = true;
|
|
PlayerOwner().ServerRestartPlayer();
|
|
bAllowClose = true;
|
|
}
|
|
|
|
|
|
function bool InternalOnPreDraw(Canvas C)
|
|
{
|
|
local int i, j;
|
|
local string StoryString;
|
|
local String SkillString;
|
|
local KFGameReplicationInfo KFGRI;
|
|
local PlayerController PC;
|
|
|
|
PC = PlayerOwner();
|
|
|
|
if (PC == none || PC.Level == none) // Error?
|
|
return false;
|
|
|
|
if ((PC.PlayerReplicationInfo != none && (!PC.PlayerReplicationInfo.bWaitingPlayer || PC.PlayerReplicationInfo.bOnlySpectator)) || PC.Outer.Name == 'Entry')
|
|
{
|
|
bAllowClose = true;
|
|
PC.ClientCloseMenu(true,false);
|
|
return false;
|
|
}
|
|
|
|
t_Footer.InternalOnPreDraw(C);
|
|
KFGRI = KFGameReplicationInfo(PC.GameReplicationInfo);
|
|
|
|
if (KFGRI != none)
|
|
{
|
|
WaveLabel.Caption = string(KFGRI.WaveNumber + 1) $ "/" $ string(KFGRI.FinalWave);
|
|
}
|
|
else
|
|
{
|
|
WaveLabel.Caption = "?/?";
|
|
return false;
|
|
}
|
|
C.DrawColor.A = 255;
|
|
|
|
// CHECK ME LATER
|
|
if (KFPlayerController(PC) != none && bShouldUpdateVeterancy)
|
|
{
|
|
if (KFPlayerController(PC).SelectedVeterancy == none)
|
|
{
|
|
bShowProfilePage = true;
|
|
|
|
if (PC.SteamStatsAndAchievements == none)
|
|
{
|
|
if (PC.Level.NetMode != NM_Client)
|
|
{
|
|
PC.SteamStatsAndAchievements = PC.Spawn(PC.default.SteamStatsAndAchievementsClass, PC);
|
|
if (!PC.SteamStatsAndAchievements.Initialize(PC))
|
|
{
|
|
Controller.OpenMenu(Controller.QuestionMenuClass);
|
|
GUIQuestionPage(Controller.TopPage()).SetupQuestion(class'KFMainMenu'.default.UnknownSteamErrorText, QBTN_Ok, QBTN_Ok);
|
|
PC.SteamStatsAndAchievements.Destroy();
|
|
PC.SteamStatsAndAchievements = none;
|
|
}
|
|
else
|
|
{
|
|
PC.SteamStatsAndAchievements.OnDataInitialized = OnSteamStatsAndAchievementsReady;
|
|
}
|
|
}
|
|
|
|
bShowProfilePage = false;
|
|
}
|
|
else if (!PC.SteamStatsAndAchievements.bInitialized)
|
|
{
|
|
PC.SteamStatsAndAchievements.OnDataInitialized = OnSteamStatsAndAchievementsReady;
|
|
PC.SteamStatsAndAchievements.GetStatsAndAchievements();
|
|
bShowProfilePage = false;
|
|
}
|
|
|
|
if (KFSteamStatsAndAchievements(PC.SteamStatsAndAchievements) != none)
|
|
{
|
|
for (i = 0; i < class'KFGameType'.default.LoadedSkills.Length; i++)
|
|
{
|
|
if (KFSteamStatsAndAchievements(PC.SteamStatsAndAchievements).GetPerkProgress(i) < 0.0)
|
|
{
|
|
PC.SteamStatsAndAchievements.OnDataInitialized = OnSteamStatsAndAchievementsReady;
|
|
PC.SteamStatsAndAchievements.GetStatsAndAchievements();
|
|
bShowProfilePage = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bShowProfilePage)
|
|
{
|
|
OnSteamStatsAndAchievementsReady();
|
|
}
|
|
|
|
bShouldUpdateVeterancy = false;
|
|
}
|
|
else if (PC.SteamStatsAndAchievements != none && PC.SteamStatsAndAchievements.bInitialized)
|
|
{
|
|
KFPlayerController(PC).SendSelectedVeterancyToServer();
|
|
bShouldUpdateVeterancy = false;
|
|
}
|
|
}
|
|
|
|
// First fill in non-ready players.
|
|
for (i = 0; i < KFGRI.PRIArray.Length; i++)
|
|
{
|
|
if (!bValidPRI(KFGRI.PRIArray[i]) || KFGRI.PRIArray[i].bReadyToPlay)
|
|
continue;
|
|
|
|
// start from 0
|
|
AddPlayer(KFPlayerReplicationInfo(KFGRI.PRIArray[i]), j, C);
|
|
if (++j >= MaxPlayersOnList)
|
|
GoTo'DoneIt';
|
|
}
|
|
|
|
// Then comes rest.
|
|
for (i = 0; i < KFGRI.PRIArray.Length; i++)
|
|
{
|
|
if (!bValidPRI(KFGRI.PRIArray[i]) || !KFGRI.PRIArray[i].bReadyToPlay)
|
|
continue;
|
|
|
|
if (KFGRI.PRIArray[i].bReadyToPlay)
|
|
{
|
|
if (!bTimeoutTimeLogged)
|
|
{
|
|
ActivateTimeoutTime = PC.Level.TimeSeconds;
|
|
bTimeoutTimeLogged = true;
|
|
}
|
|
}
|
|
// continue from last idx
|
|
AddPlayer(KFPlayerReplicationInfo(KFGRI.PRIArray[i]), j, C);
|
|
if (++j >= MaxPlayersOnList)
|
|
GoTo'DoneIt';
|
|
}
|
|
|
|
if (j < MaxPlayersOnList)
|
|
EmptyPlayers(j);
|
|
|
|
DoneIt:
|
|
StoryString = PC.Level.Description;
|
|
|
|
if (KFGRI.BaseDifficulty <= 1)
|
|
SkillString = str_Beginner;
|
|
else if (KFGRI.BaseDifficulty <= 2)
|
|
SkillString = str_Normal;
|
|
else if (KFGRI.BaseDifficulty <= 4)
|
|
SkillString = str_Hard;
|
|
else if (KFGRI.BaseDifficulty <= 5)
|
|
SkillString = str_Sui;
|
|
else
|
|
SkillString = str_HOE;
|
|
|
|
CurrentMapLabel.Caption = str_CurrentMap @ PC.Level.Title;
|
|
DifficultyLabel.Caption = str_Difficulty @ SkillString;
|
|
|
|
// UT2K4PlayerLoginMenu copy-cat
|
|
if (PC.Level.NetMode == NM_StandAlone || PC.GameReplicationInfo == None || PC.GameReplicationInfo.ServerName == "")
|
|
ServerNameLabel.Caption = str_ServerName @ "SOLO MODE ACTIVE!";
|
|
else
|
|
ServerNameLabel.Caption = str_ServerName @ PC.GameReplicationInfo.ServerName;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// filter none, spectators, non-KFPRI ones
|
|
final private function bool bValidPRI(PlayerReplicationInfo PRI)
|
|
{
|
|
if (PRI == none || PRI.bOnlySpectator || KFPlayerReplicationInfo(PRI) == none)
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
|
|
final private function AddPlayer(KFPlayerReplicationInfo PRI, int Index, Canvas C)
|
|
{
|
|
local float Top;
|
|
local Material M;
|
|
local ScrnBalance Mut;
|
|
local String PlayerName;
|
|
|
|
if (Index >= PlayerBoxes.Length)
|
|
{
|
|
Top = Index * 0.045;
|
|
PlayerBoxes.Length = Index + 1;
|
|
// create GUIComponents and set defaults
|
|
PlayerBoxes[Index].ReadyBox = new (none) Class'moCheckBox';
|
|
PlayerBoxes[Index].ReadyBox.bValueReadOnly = true;
|
|
PlayerBoxes[Index].ReadyBox.ComponentJustification = TXTA_Left;
|
|
PlayerBoxes[Index].ReadyBox.CaptionWidth = 0.82;
|
|
PlayerBoxes[Index].ReadyBox.LabelColor.B = 0;
|
|
PlayerBoxes[Index].ReadyBox.WinTop = 0.0475+Top;
|
|
PlayerBoxes[Index].ReadyBox.WinLeft = 0.075;
|
|
PlayerBoxes[Index].ReadyBox.WinWidth = 0.4;
|
|
PlayerBoxes[Index].ReadyBox.WinHeight = 0.045;
|
|
PlayerBoxes[Index].ReadyBox.RenderWeight = 0.55;
|
|
PlayerBoxes[Index].ReadyBox.bAcceptsInput = false;
|
|
PlayerBoxes[Index].PlayerBox = new (none) Class'KFPlayerReadyBar';
|
|
PlayerBoxes[Index].PlayerBox.WinTop = 0.04+Top;
|
|
PlayerBoxes[Index].PlayerBox.WinLeft = 0.04;
|
|
PlayerBoxes[Index].PlayerBox.WinWidth = 0.35;
|
|
PlayerBoxes[Index].PlayerBox.WinHeight = 0.045;
|
|
PlayerBoxes[Index].PlayerBox.RenderWeight = 0.35;
|
|
PlayerBoxes[Index].PlayerPerk = new (none) Class'GUIImage';
|
|
PlayerBoxes[Index].PlayerPerk.ImageStyle = ISTY_Justified;
|
|
PlayerBoxes[Index].PlayerPerk.WinTop = 0.043+Top;
|
|
PlayerBoxes[Index].PlayerPerk.WinLeft = 0.0418;
|
|
PlayerBoxes[Index].PlayerPerk.WinWidth = 0.039;
|
|
PlayerBoxes[Index].PlayerPerk.WinHeight = 0.039;
|
|
PlayerBoxes[Index].PlayerPerk.RenderWeight = 0.56;
|
|
PlayerBoxes[Index].PlayerVetLabel = new (none) Class'GUILabel';
|
|
PlayerBoxes[Index].PlayerVetLabel.TextAlign = TXTA_Right;
|
|
PlayerBoxes[Index].PlayerVetLabel.TextColor = Class'Canvas'.Static.MakeColor(19,19,19);
|
|
PlayerBoxes[Index].PlayerVetLabel.TextFont = "UT2SmallFont";
|
|
PlayerBoxes[Index].PlayerVetLabel.WinTop = 0.04+Top;
|
|
PlayerBoxes[Index].PlayerVetLabel.WinLeft = 0.22907;
|
|
PlayerBoxes[Index].PlayerVetLabel.WinWidth = 0.151172;
|
|
PlayerBoxes[Index].PlayerVetLabel.WinHeight = 0.045;
|
|
PlayerBoxes[Index].PlayerVetLabel.RenderWeight = 0.5;
|
|
|
|
// finally add the GUIComponents
|
|
AppendComponent(PlayerBoxes[Index].ReadyBox, true);
|
|
AppendComponent(PlayerBoxes[Index].PlayerBox, true);
|
|
AppendComponent(PlayerBoxes[Index].PlayerPerk, true);
|
|
AppendComponent(PlayerBoxes[Index].PlayerVetLabel, true);
|
|
|
|
Top = (PlayerBoxes[Index].PlayerBox.WinTop + PlayerBoxes[Index].PlayerBox.WinHeight);
|
|
}
|
|
PlayerBoxes[Index].ReadyBox.Checked(PRI.bReadyToPlay);
|
|
Mut = class'ScrnBalance'.default.Mut;
|
|
if ( Mut != none )
|
|
PlayerName = Mut.LeftCol(Mut.ColoredPlayerName(PRI), 20);
|
|
else
|
|
PlayerName = Left(PRI.PlayerName, 20);
|
|
|
|
PlayerBoxes[Index].ReadyBox.SetCaption(" "$PlayerName);
|
|
|
|
if (PRI.ClientVeteranSkill != none)
|
|
{
|
|
PlayerBoxes[Index].PlayerVetLabel.Caption = str_LvlAbbr @ PRI.ClientVeteranSkillLevel @ PRI.ClientVeteranSkill.default.VeterancyName;
|
|
if (Class<SRVeterancyTypes>(PRI.ClientVeteranSkill) != None)
|
|
{
|
|
Class<SRVeterancyTypes>(PRI.ClientVeteranSkill).Static.PreDrawPerk(C,PRI.ClientVeteranSkillLevel,PlayerBoxes[Index].PlayerPerk.Image,M);
|
|
PlayerBoxes[Index].PlayerPerk.ImageColor = C.DrawColor;
|
|
}
|
|
else
|
|
{
|
|
PlayerBoxes[Index].PlayerPerk.Image = PRI.ClientVeteranSkill.default.OnHUDIcon;
|
|
PlayerBoxes[Index].PlayerPerk.ImageColor = Class'Canvas'.Static.MakeColor(255,255,255);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PlayerBoxes[Index].PlayerPerk.Image = None;
|
|
PlayerBoxes[Index].PlayerVetLabel.Caption = "";
|
|
}
|
|
PlayerBoxes[Index].bIsEmpty = false;
|
|
}
|
|
|
|
|
|
final private function EmptyPlayers(int Index)
|
|
{
|
|
local int i;
|
|
|
|
while (Index < PlayerBoxes.Length && !PlayerBoxes[Index].bIsEmpty)
|
|
{
|
|
PlayerBoxes[Index].ReadyBox.Checked(false);
|
|
PlayerBoxes[Index].PlayerPerk.Image = none;
|
|
PlayerBoxes[Index].PlayerVetLabel.Caption = "";
|
|
PlayerBoxes[Index].ReadyBox.SetCaption("");
|
|
PlayerBoxes[Index].bIsEmpty = true;
|
|
++Index;
|
|
}
|
|
|
|
for (i = 0; i < PlayerBoxes.Length; i++)
|
|
{
|
|
if (PlayerBoxes[i].bIsEmpty)
|
|
{
|
|
// remove GUIComponents
|
|
RemoveComponent(PlayerBoxes[i].ReadyBox, false);
|
|
RemoveComponent(PlayerBoxes[i].PlayerBox, false);
|
|
RemoveComponent(PlayerBoxes[i].PlayerPerk, false);
|
|
RemoveComponent(PlayerBoxes[i].PlayerVetLabel, false);
|
|
// remove refs
|
|
PlayerBoxes[i].ReadyBox = none;
|
|
PlayerBoxes[i].PlayerBox = none;
|
|
PlayerBoxes[i].PlayerPerk = none;
|
|
PlayerBoxes[i].PlayerVetLabel = none;
|
|
// remove from array
|
|
PlayerBoxes.remove(i, 1);
|
|
// everything works fine this way, do not log
|
|
// log(">>> NiceLobbyMenu: EmptyPlayers executed.");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
function bool StopClose(optional bool bCancelled)
|
|
{
|
|
// clean chat box
|
|
t_ChatBox.lb_Chat.SetContent("");
|
|
|
|
// this is for the OnCanClose delegate
|
|
// can't close now unless done by call to CloseAll,
|
|
// or the bool has been set to true by LobbyFooter
|
|
return false;
|
|
}
|
|
|
|
|
|
function InternalOnClosed(bool bCancelled)
|
|
{
|
|
if (PlayerOwner() != none)
|
|
{
|
|
PlayerOwner().Advertising_ExitZone();
|
|
}
|
|
}
|
|
|
|
|
|
event Timer()
|
|
{
|
|
local KFGameReplicationInfo KF;
|
|
|
|
if (PlayerOwner().PlayerReplicationInfo == none)
|
|
return;
|
|
|
|
if (PlayerOwner().PlayerReplicationInfo.bOnlySpectator)
|
|
{
|
|
label_TimeOutCounter.caption = "You are a spectator.";
|
|
return;
|
|
}
|
|
|
|
KF = KFGameReplicationInfo(PlayerOwner().GameReplicationInfo);
|
|
|
|
if (KF == none)
|
|
{
|
|
label_TimeOutCounter.caption = WaitingForServerStatus;
|
|
}
|
|
else if (KF.LobbyTimeout <= 0)
|
|
{
|
|
label_TimeOutCounter.caption = WaitingForOtherPlayers;
|
|
}
|
|
else
|
|
{
|
|
label_TimeOutCounter.caption = AutoCommence $ KF.LobbyTimeout;
|
|
}
|
|
}
|
|
|
|
|
|
final private function DrawPerk(Canvas Canvas)
|
|
{
|
|
local float X, Y, Width, Height;
|
|
local int LevelIndex;
|
|
local float TempX, TempY;
|
|
local float TempWidth, TempHeight;
|
|
local float IconSize, ProgressBarWidth;
|
|
local string PerkName, PerkLevelString;
|
|
local KFPlayerReplicationInfo KFPRI;
|
|
local Material M, SM;
|
|
|
|
DrawPortrait();
|
|
|
|
KFPRI = KFPlayerReplicationInfo(PlayerOwner().PlayerReplicationInfo);
|
|
|
|
if (KFPRI == none || KFPRI.ClientVeteranSkill == None)
|
|
{
|
|
if (CurrentVeterancyLevel != 255)
|
|
{
|
|
CurrentVeterancyLevel = 255;
|
|
lb_PerkEffects.SetContent("None perk active");
|
|
}
|
|
return;
|
|
}
|
|
|
|
LevelIndex = KFPRI.ClientVeteranSkillLevel;
|
|
PerkName = KFPRI.ClientVeteranSkill.default.VeterancyName;
|
|
PerkLevelString = str_LvlAbbr @ LevelIndex;
|
|
|
|
//Get the position size etc in pixels
|
|
X = (i_BGPerk.WinLeft + 0.003) * Canvas.ClipX;
|
|
Y = (i_BGPerk.WinTop + 0.040) * Canvas.ClipY;
|
|
|
|
Width = (i_BGPerk.WinWidth - 0.006) * Canvas.ClipX;
|
|
Height = (i_BGPerk.WinHeight - 0.043) * Canvas.ClipY;
|
|
|
|
// Offset for the Background
|
|
TempX = X;
|
|
TempY = Y;
|
|
|
|
// Initialize the Canvas
|
|
Canvas.Style = 1;
|
|
Canvas.Font = class'ROHUD'.Static.GetSmallMenuFont(Canvas);
|
|
Canvas.SetDrawColor(255, 255, 255, 255);
|
|
|
|
// Draw Item Background
|
|
Canvas.SetPos(TempX, TempY);
|
|
|
|
// Offset and Calculate Icon's Size
|
|
TempX += ItemBorder * Height;
|
|
TempY += ItemBorder * Height;
|
|
IconSize = Height - (ItemBorder * 2.0 * Height);
|
|
|
|
// Draw Icon
|
|
Canvas.SetPos(TempX, TempY);
|
|
if( Class<SRVeterancyTypes>(KFPRI.ClientVeteranSkill)!=None )
|
|
Class<SRVeterancyTypes>(KFPRI.ClientVeteranSkill).Static.PreDrawPerk(Canvas,KFPRI.ClientVeteranSkillLevel,M,SM);
|
|
else M = KFPRI.ClientVeteranSkill.default.OnHUDIcon;
|
|
Canvas.DrawTile(M, IconSize, IconSize, 0, 0, M.MaterialUSize(), M.MaterialVSize());
|
|
|
|
TempX += IconSize + (IconToInfoSpacing * Width);
|
|
TempY += TextTopOffset * Height;
|
|
|
|
ProgressBarWidth = Width - (TempX - X) - (IconToInfoSpacing * Width);
|
|
|
|
// Select Text Color
|
|
Canvas.SetDrawColor(255, 255, 255, 255);
|
|
|
|
// Draw the Perk's Level name
|
|
Canvas.StrLen(PerkName, TempWidth, TempHeight);
|
|
Canvas.SetPos(TempX, TempY);
|
|
Canvas.DrawText(PerkName);
|
|
|
|
// Draw the Perk's Level
|
|
if (PerkLevelString != "")
|
|
{
|
|
Canvas.StrLen(PerkLevelString, TempWidth, TempHeight);
|
|
Canvas.SetPos(TempX + ProgressBarWidth - TempWidth, TempY);
|
|
Canvas.DrawText(PerkLevelString);
|
|
}
|
|
|
|
TempY += TempHeight + (0.01 * Height);
|
|
|
|
if (CurrentVeterancy != KFPRI.ClientVeteranSkill || CurrentVeterancyLevel != LevelIndex)
|
|
{
|
|
CurrentVeterancy = KFPRI.ClientVeteranSkill;
|
|
CurrentVeterancyLevel = LevelIndex;
|
|
lb_PerkEffects.SetContent(Class<SRVeterancyTypes>(KFPRI.ClientVeteranSkill).Static.GetVetInfoText(LevelIndex,1));
|
|
}
|
|
}
|
|
|
|
|
|
final private function DrawPortrait()
|
|
{
|
|
if (PlayerOwner().PlayerReplicationInfo != none)
|
|
sChar = PlayerOwner().PlayerReplicationInfo.CharacterName;
|
|
else
|
|
sChar = PlayerOwner().GetUrlOption("Character");
|
|
|
|
if (sCharD != sChar)
|
|
{
|
|
sCharD = sChar;
|
|
SetPlayerRec();
|
|
}
|
|
}
|
|
|
|
|
|
final private function SetPlayerRec()
|
|
{
|
|
PlayerRec = Class'xUtil'.Static.FindPlayerRecord(sChar);
|
|
i_Portrait.Image = PlayerRec.Portrait;
|
|
}
|
|
|
|
|
|
final private function bool ShowPerkMenu(GUIComponent Sender)
|
|
{
|
|
if (PlayerOwner() != none)
|
|
{
|
|
if (ScrnPlayerController(PlayerOwner()) != none )
|
|
PlayerOwner().ClientOpenMenu(ScrnPlayerController(PlayerOwner()).ProfilePageClassString, false);
|
|
else
|
|
PlayerOwner().ClientOpenMenu(string(class'ScrnProfilePage'), false);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
final private function OnSteamStatsAndAchievementsReady()
|
|
{
|
|
Controller.OpenMenu("KFGUI.KFProfilePage");
|
|
|
|
Controller.OpenMenu(Controller.QuestionMenuClass);
|
|
GUIQuestionPage(Controller.TopPage()).SetupQuestion(SelectPerkInformationString, QBTN_Ok, QBTN_Ok);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
// DEFAULTPROPERTIES
|
|
//=============================================================================
|
|
defaultproperties
|
|
{
|
|
str_Beginner="Beginner"
|
|
str_Normal="Normal"
|
|
str_Hard="Hard"
|
|
str_Sui="Suicidal"
|
|
str_HOE="Hell on Earth"
|
|
|
|
str_LvlAbbr="Lv"
|
|
str_CurrentMap="Current Map:"
|
|
str_Difficulty="Difficulty:"
|
|
str_ServerName="Server Name:"
|
|
|
|
SelectPerkInformationString="Perks enhance certain abilities of your character.|There are 6 Perks to choose from in the center of the screen.|Each has different Effects shown in the upper right.|Perks improve as you complete the Level Requirements shown on the right."
|
|
PerksDisabledString="Perk Progress has been disabled because the Game Length is set to Custom, Sandbox Mode is on, or you have previously used Cheats."
|
|
|
|
WaitingForServerStatus="Awaiting server status..."
|
|
WaitingForOtherPlayers="Waiting for players to be ready..."
|
|
AutoCommence="Game will auto-commence in: "
|
|
|
|
// replace LobbyChat
|
|
Begin Object Class=NiceLobbyChat Name=ChatBox
|
|
OnCreateComponent=ChatBox.InternalOnCreateComponent
|
|
TabOrder=1
|
|
RenderWeight=0.01
|
|
OnHover=ChatBox.FloatingHover
|
|
WinTop=0.80760
|
|
WinLeft=0.016090
|
|
WinWidth=0.971410
|
|
WinHeight=0.100000
|
|
ToolTip=none
|
|
End Object
|
|
t_ChatBox=ChatBox
|
|
|
|
// replace LobbyFooter
|
|
Begin Object Class=NiceLobbyFooter Name=BuyFooter
|
|
RenderWeight=0.300000
|
|
TabOrder=8
|
|
bBoundToParent=false
|
|
bScaleToParent=false
|
|
OnPreDraw=BuyFooter.InternalOnPreDraw
|
|
End Object
|
|
t_Footer=BuyFooter
|
|
|
|
// RIGHT part, server name - map name - difficulty - waves
|
|
Begin Object Class=AltSectionBackground Name=GameInfoB
|
|
WinTop=0.037851
|
|
WinLeft=0.489062
|
|
WinWidth=0.487374
|
|
WinHeight=0.100000
|
|
OnPreDraw=GameInfoB.InternalPreDraw
|
|
End Object
|
|
GameInfoBG=GameInfoB
|
|
|
|
Begin Object Class=GUILabel Name=ServerNameL
|
|
Caption="tmp name"
|
|
TextColor=(B=158,G=176,R=175)
|
|
WinTop=0.042179
|
|
WinLeft=0.496524
|
|
WinWidth=0.360000
|
|
WinHeight=0.035714
|
|
RenderWeight=0.900000
|
|
End Object
|
|
ServerNameLabel=ServerNameL
|
|
|
|
Begin Object Class=GUILabel Name=CurrentMapL
|
|
Caption="tmp Map"
|
|
TextColor=(B=158,G=176,R=175)
|
|
WinTop=0.072381
|
|
WinLeft=0.496524
|
|
WinWidth=0.360000
|
|
WinHeight=0.035714
|
|
RenderWeight=0.900000
|
|
End Object
|
|
CurrentMapLabel=CurrentMapL
|
|
|
|
Begin Object Class=GUILabel Name=DifficultyL
|
|
Caption="tmp diff"
|
|
TextColor=(B=158,G=176,R=175)
|
|
WinTop=0.102583
|
|
WinLeft=0.496524
|
|
WinWidth=0.360000
|
|
WinHeight=0.035714
|
|
RenderWeight=0.900000
|
|
End Object
|
|
DifficultyLabel=DifficultyL
|
|
|
|
Begin Object Class=GUIImage Name=WaveB
|
|
Image=Texture'KillingFloorHUD.HUD.Hud_Bio_Circle'
|
|
ImageStyle=ISTY_Justified
|
|
ImageRenderStyle=MSTY_Normal
|
|
WinTop=0.043810
|
|
WinLeft=0.923238
|
|
WinWidth=0.051642
|
|
WinHeight=0.061783
|
|
RenderWeight=0.800000
|
|
End Object
|
|
WaveBG=WaveB
|
|
|
|
Begin Object Class=GUILabel Name=WaveL
|
|
Caption="1/4"
|
|
TextAlign=TXTA_Center
|
|
TextColor=(B=158,G=176,R=175)
|
|
VertAlign=TXTA_Center
|
|
FontScale=FNS_Small
|
|
WinTop=0.043810
|
|
WinLeft=0.923238
|
|
WinWidth=0.051642
|
|
WinHeight=0.061783
|
|
RenderWeight=0.900000
|
|
End Object
|
|
WaveLabel=WaveL
|
|
|
|
// LEFT part
|
|
Begin Object Class=GUILabel Name=TimeOutCounter
|
|
Caption="Game will auto-commence in: "
|
|
TextAlign=TXTA_Center
|
|
TextColor=(B=158,G=176,R=175)
|
|
WinTop=0.000010
|
|
WinLeft=0.059552
|
|
WinWidth=0.346719
|
|
WinHeight=0.045704
|
|
TabOrder=6
|
|
End Object
|
|
label_TimeOutCounter=TimeOutCounter
|
|
|
|
Begin Object Class=GUILabel Name=PerkClickArea
|
|
WinTop=0.432395
|
|
WinLeft=0.488851
|
|
WinWidth=0.444405
|
|
WinHeight=0.437312
|
|
bAcceptsInput=true
|
|
OnClickSound=CS_Click
|
|
OnClick=NiceLobbyMenu.ShowPerkMenu
|
|
End Object
|
|
PerkClickLabel=PerkClickArea
|
|
|
|
Begin Object Class=GUISectionBackground Name=BGPerk
|
|
bFillClient=true
|
|
Caption="Current Perk"
|
|
WinTop=0.432291
|
|
WinLeft=0.650976
|
|
WinWidth=0.325157
|
|
WinHeight=0.138086
|
|
OnPreDraw=BGPerk.InternalPreDraw
|
|
End Object
|
|
i_BGPerk=BGPerk
|
|
|
|
Begin Object Class=GUISectionBackground Name=BGPerkEffects
|
|
bFillClient=true
|
|
Caption="Perk Effects"
|
|
WinTop=0.568448
|
|
WinLeft=0.650976
|
|
WinWidth=0.325157
|
|
WinHeight=0.307442
|
|
OnPreDraw=BGPerkEffects.InternalPreDraw
|
|
End Object
|
|
i_BGPerkEffects=BGPerkEffects
|
|
|
|
Begin Object Class=GUIScrollTextBox Name=PerkEffectsScroll
|
|
CharDelay=0.002500
|
|
EOLDelay=0.100000
|
|
OnCreateComponent=PerkEffectsScroll.InternalOnCreateComponent
|
|
WinTop=0.626094
|
|
WinLeft=0.659687
|
|
WinWidth=0.309454
|
|
WinHeight=0.244961
|
|
TabOrder=9
|
|
ToolTip=none
|
|
End Object
|
|
lb_PerkEffects=PerkEffectsScroll
|
|
|
|
Begin Object Class=GUIImage Name=PlayerPortrait
|
|
Image=Texture'InterfaceArt_tex.Menu.changeme_texture'
|
|
ImageStyle=ISTY_Scaled
|
|
ImageRenderStyle=MSTY_Normal
|
|
IniOption="@Internal"
|
|
WinTop=0.472396
|
|
WinLeft=0.492522
|
|
WinWidth=0.156368
|
|
WinHeight=0.397022
|
|
RenderWeight=0.300000
|
|
End Object
|
|
i_Portrait=PlayerPortrait
|
|
|
|
Begin Object Class=GUISectionBackground Name=PlayerPortraitB
|
|
WinTop=0.432291
|
|
WinLeft=0.489062
|
|
WinWidth=0.163305
|
|
WinHeight=0.443451
|
|
OnPreDraw=PlayerPortraitB.InternalPreDraw
|
|
End Object
|
|
PlayerPortraitBG=PlayerPortraitB
|
|
|
|
IconBorder=0.050000
|
|
ItemBorder=0.110000
|
|
ProgressBarHeight=0.300000
|
|
TextTopOffset=0.050000
|
|
IconToInfoSpacing=0.050000
|
|
|
|
c_Tabs=GUITabControl'KFGui.GUILibraryMenu.PageTabs'
|
|
|
|
Begin Object Class=GUIHeader Name=ServerBrowserHeader
|
|
bVisible=false
|
|
End Object
|
|
t_Header=ServerBrowserHeader
|
|
|
|
i_Background=none
|
|
i_bkChar=none
|
|
|
|
bRenderWorld=true
|
|
bAllowedAsLast=true
|
|
OnClose=NiceLobbyMenu.InternalOnClosed
|
|
OnCanClose=NiceLobbyMenu.StopClose
|
|
WinHeight=0.500000
|
|
OnPreDraw=NiceLobbyMenu.InternalOnPreDraw
|
|
OnRendered=NiceLobbyMenu.DrawPerk
|
|
OnKeyEvent=NiceLobbyMenu.InternalOnKeyEvent
|
|
} |