NicePack/sources/Weapons/Playable/SMG/MP7M/NiceMP7MAttachment.uc

58 lines
1.8 KiB
Ucode

class NiceMP7MAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_MP7"
MovementAnims(1)="JogB_MP7"
MovementAnims(2)="JogL_MP7"
MovementAnims(3)="JogR_MP7"
TurnLeftAnim="TurnL_MP7"
TurnRightAnim="TurnR_MP7"
CrouchAnims(0)="CHWalkF_MP7"
CrouchAnims(1)="CHWalkB_MP7"
CrouchAnims(2)="CHWalkL_MP7"
CrouchAnims(3)="CHWalkR_MP7"
WalkAnims(0)="WalkF_MP7"
WalkAnims(1)="WalkB_MP7"
WalkAnims(2)="WalkL_MP7"
WalkAnims(3)="WalkR_MP7"
CrouchTurnRightAnim="CH_TurnR_MP7"
CrouchTurnLeftAnim="CH_TurnL_MP7"
IdleCrouchAnim="CHIdle_MP7"
IdleWeaponAnim="Idle_MP7"
IdleRestAnim="Idle_MP7"
IdleChatAnim="Idle_MP7"
IdleHeavyAnim="Idle_MP7"
IdleRifleAnim="Idle_MP7"
FireAnims(0)="Fire_MP7"
FireAnims(1)="Fire_MP7"
FireAnims(2)="Fire_MP7"
FireAnims(3)="Fire_MP7"
FireAltAnims(0)="Fire_MP7"
FireAltAnims(1)="Fire_MP7"
FireAltAnims(2)="Fire_MP7"
FireAltAnims(3)="Fire_MP7"
FireCrouchAnims(0)="CHFire_MP7"
FireCrouchAnims(1)="CHFire_MP7"
FireCrouchAnims(2)="CHFire_MP7"
FireCrouchAnims(3)="CHFire_MP7"
FireCrouchAltAnims(0)="CHFire_MP7"
FireCrouchAltAnims(1)="CHFire_MP7"
FireCrouchAltAnims(2)="CHFire_MP7"
FireCrouchAltAnims(3)="CHFire_MP7"
HitAnims(0)="HitF_MP7"
HitAnims(1)="HitB_MP7"
HitAnims(2)="HitL_MP7"
HitAnims(3)="HitR_MP7"
PostFireBlendStandAnim="Blend_MP7"
PostFireBlendCrouchAnim="CHBlend_MP7"
MeshRef="KF_Weapons3rd2_Trip.mp7_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}