NicePack/sources/Weapons/Playable/Incendiary/HFR/NiceHFRPFire.uc

40 lines
1.2 KiB
Ucode

class NiceHFRPFire extends NiceFire;
defaultproperties
{
ProjectileSpeed=2000.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000
maxVerticalRecoilAngle=70
maxHorizontalRecoilAngle=35
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Fire_M"
StereoFireSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Fire_S"
NoAmmoSoundRef="KF_ZEDGunSnd.KF_WEP_ZED_Dryfire"
DamageType=class'NiceDamTypeHFR'
DamageMax=50
Momentum=8500.000000
bWaitForRelease=False
TransientSoundVolume=1.200000
TransientSoundRadius=500.000000
FireLoopAnim="Fire"
FireAnimRate=0.909000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.096000
bulletClass=class'NiceHFRBullet'
AmmoClass=class'NiceHFRAmmo'
AmmoPerFire=1
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
aimerror=42.000000
Spread=0.015000
}