This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
21 lines
876 B
Ucode
21 lines
876 B
Ucode
class NiceMedicProjectile extends NiceBullet;
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function GenerateImpactEffects(ImpactEffect effect, Vector hitLocation, Vector hitNormal,
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optional bool bWallImpact, optional bool bGenerateDecal){
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if(bWallImpact){
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effect.EmitterClass = none;
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effect.bPlayROEffect = true;
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effect.bImportanEffect = false;
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effect.noise = none;
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}
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super.GenerateImpactEffects(effect, hitLocation, hitNormal, bWallImpact, bGenerateDecal);
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}
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defaultproperties
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{
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trailXClass=None
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regularImpact=(bImportanEffect=True,bPlayROEffect=False,decalClass=Class'KFMod.ShotgunDecal',EmitterClass=Class'KFMod.healingFX',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_MP7Snd.MP7_DartImpact",noiseVolume=2.000000)
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bGenRegEffectOnPawn=True
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StaticMeshRef="KF_pickups2_Trip.MP7_Dart"
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AmbientSoundRef="KF_MP7Snd.MP7_DartFlyLoop"
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}
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