NicePack/sources/GUI/NicePanelSkills.uc
2022-01-22 20:08:36 +04:00

174 lines
4.9 KiB
Ucode

class NicePanelSkills extends Settings_Tabs;
// TODO change parent class / background
var automated NiceGUIPerkButton skillButtonA[5], skillButtonB[5];
function ShowPanel(bool bShow){
local int i;
local class<NiceVeterancyTypes> niceVet;
local NicePlayerController nicePlayer;
Super.ShowPanel(bShow);
nicePlayer = NicePlayerController(PlayerOwner());
if(nicePlayer != none)
niceVet = class'NiceVeterancyTypes'.static.GetVeterancy(nicePlayer.PlayerReplicationInfo);
if(niceVet != none){
for(i = 0;i < 5;i ++){
skillButtonA[i].skillIndex = i;
skillButtonB[i].skillIndex = i;
skillButtonA[i].skillPerkIndex = niceVet.default.PerkIndex;
skillButtonB[i].skillPerkIndex = niceVet.default.PerkIndex;
skillButtonA[i].isAltSkill = false;
skillButtonB[i].isAltSkill = true;
skillButtonA[i].associatedSkill = niceVet.default.SkillGroupA[i];
skillButtonB[i].associatedSkill = niceVet.default.SkillGroupB[i];
}
}
}
// size = (x=0.0125, y=0.0) ; (w=1.0, h=0.865)
// setup caption
defaultproperties
{
Begin Object Class=NiceGUIPerkButton Name=btn1A
WinTop=0.012500
WinWidth=0.495000
WinHeight=0.160000
RenderWeight=2.000000
TabOrder=1
bBoundToParent=True
bScaleToParent=True
bMouseOverSound=False
OnClickSound=CS_None
OnKeyEvent=btn1A.InternalOnKeyEvent
End Object
skillButtonA(0)=btn1A
Begin Object Class=NiceGUIPerkButton Name=btn2A
WinTop=0.188500
WinWidth=0.495000
WinHeight=0.160000
RenderWeight=2.000000
TabOrder=3
bBoundToParent=True
bScaleToParent=True
bMouseOverSound=False
OnClickSound=CS_None
OnKeyEvent=btn2A.InternalOnKeyEvent
End Object
skillButtonA(1)=btn2A
Begin Object Class=NiceGUIPerkButton Name=btn3A
WinTop=0.364500
WinWidth=0.495000
WinHeight=0.160000
RenderWeight=2.000000
TabOrder=5
bBoundToParent=True
bScaleToParent=True
bMouseOverSound=False
OnClickSound=CS_None
OnKeyEvent=btn3A.InternalOnKeyEvent
End Object
skillButtonA(2)=btn3A
Begin Object Class=NiceGUIPerkButton Name=btn4A
WinTop=0.540500
WinWidth=0.495000
WinHeight=0.160000
RenderWeight=2.000000
TabOrder=7
bBoundToParent=True
bScaleToParent=True
bMouseOverSound=False
OnClickSound=CS_None
OnKeyEvent=btn4A.InternalOnKeyEvent
End Object
skillButtonA(3)=btn4A
Begin Object Class=NiceGUIPerkButton Name=btn5A
WinTop=0.716500
WinWidth=0.495000
WinHeight=0.160000
RenderWeight=2.000000
TabOrder=9
bBoundToParent=True
bScaleToParent=True
bMouseOverSound=False
OnClickSound=CS_None
OnKeyEvent=btn5A.InternalOnKeyEvent
End Object
skillButtonA(4)=btn5A
Begin Object Class=NiceGUIPerkButton Name=btn1B
WinTop=0.012500
WinLeft=0.505000
WinWidth=0.495000
WinHeight=0.160000
RenderWeight=2.000000
TabOrder=2
bBoundToParent=True
bScaleToParent=True
bMouseOverSound=False
OnClickSound=CS_None
OnKeyEvent=btn1B.InternalOnKeyEvent
End Object
skillButtonB(0)=btn1B
Begin Object Class=NiceGUIPerkButton Name=btn2B
WinTop=0.188500
WinLeft=0.505000
WinWidth=0.495000
WinHeight=0.160000
RenderWeight=2.000000
TabOrder=4
bBoundToParent=True
bScaleToParent=True
bMouseOverSound=False
OnClickSound=CS_None
OnKeyEvent=btn2B.InternalOnKeyEvent
End Object
skillButtonB(1)=btn2B
Begin Object Class=NiceGUIPerkButton Name=btn3B
WinTop=0.364500
WinLeft=0.505000
WinWidth=0.495000
WinHeight=0.160000
RenderWeight=2.000000
TabOrder=6
bBoundToParent=True
bScaleToParent=True
bMouseOverSound=False
OnClickSound=CS_None
OnKeyEvent=btn3B.InternalOnKeyEvent
End Object
skillButtonB(2)=btn3B
Begin Object Class=NiceGUIPerkButton Name=btn4B
WinTop=0.540500
WinLeft=0.505000
WinWidth=0.495000
WinHeight=0.160000
RenderWeight=2.000000
TabOrder=8
bBoundToParent=True
bScaleToParent=True
bMouseOverSound=False
OnClickSound=CS_None
OnKeyEvent=btn4B.InternalOnKeyEvent
End Object
skillButtonB(3)=btn4B
Begin Object Class=NiceGUIPerkButton Name=btn5B
WinTop=0.716500
WinLeft=0.505000
WinWidth=0.495000
WinHeight=0.160000
RenderWeight=2.000000
TabOrder=10
bBoundToParent=True
bScaleToParent=True
bMouseOverSound=False
OnClickSound=CS_None
OnKeyEvent=btn5B.InternalOnKeyEvent
End Object
skillButtonB(4)=btn5B
}