This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
16 lines
1.9 KiB
Ucode
16 lines
1.9 KiB
Ucode
class NiceMoss12Z extends NiceWeapon;
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var() float ThrowGrenadeAnimRate;
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var() name ThrowGrenadeAnim;
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simulated function fillSubReloadStages(){
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// Loading 8 shells during 175 frames tops, with first shell loaded at frame 16, with 17 frames between load moments
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generateReloadStages(8, 175, 16, 17);
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reloadStages[3] = 69.0 / 175.0;
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reloadStages[4] = 87.0 / 175.0;
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reloadStages[5] = 105.0 / 175.0;
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reloadStages[6] = 123.0 / 175.0;
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reloadStages[7] = 140.0 / 175.0;
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}
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defaultproperties
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{
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reloadType=RTYPE_SINGLE
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FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
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MagCapacity=6
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ReloadRate=0.444444
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ReloadAnim="Reload"
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ReloadAnimRate=1.200000
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bHoldToReload=True
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WeaponReloadAnim="Reload_Shotgun"
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Weight=6.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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SleeveNum=0
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TraderInfoTexture=Texture'NicePackT.Moss12.Trader_Moss12'
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MeshRef="NicePackA.Moss12Weapon"
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SkinRefs(0)="NicePackT.Moss12.Moss12_2048x2048"
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SelectSoundRef="NicePackSnd.SG_Select"
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HudImageRef="NicePackT.Moss12.Trader_Moss12_unselected"
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SelectedHudImageRef="NicePackT.Moss12.Trader_Moss12_selected"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceMoss12Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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AIRating=0.600000
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CurrentRating=0.600000
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Description="Lightened pump shotgun model. Shoots weaker rounds, but is easy to reload."
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DisplayFOV=65.000000
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Priority=15
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InventoryGroup=3
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GroupOffset=1
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PickupClass=Class'NicePack.NiceMoss12Pickup'
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PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
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BobDamping=7.000000
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AttachmentClass=Class'NicePack.NiceMoss12Attachment'
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IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
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ItemName="Moss 12"
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TransientSoundVolume=1.000000
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}
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