This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
10 lines
1.8 KiB
Ucode
10 lines
1.8 KiB
Ucode
class NiceJudgePistolFlash extends ROMuzzleFlash1st;
|
|
simulated function Trigger(Actor Other, Pawn EventInstigator){
|
|
Emitters[0].SpawnParticle(2);
|
|
Emitters[1].SpawnParticle(1);
|
|
}
|
|
defaultproperties
|
|
{
|
|
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
|
|
RespawnDeadParticles=False
|
|
SpinParticles=True
|
|
UseSizeScale=True
|
|
UseRegularSizeScale=False
|
|
UniformSize=True
|
|
AutomaticInitialSpawning=False
|
|
BlendBetweenSubdivisions=True
|
|
UseSubdivisionScale=True
|
|
UseRandomSubdivision=True
|
|
Opacity=0.500000
|
|
CoordinateSystem=PTCS_Relative
|
|
UseRotationFrom=PTRS_Actor
|
|
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
|
|
SizeScale(0)=(RelativeSize=4.000000)
|
|
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=4.000000)
|
|
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000)
|
|
StartSizeRange=(X=(Min=11.000000,Max=11.000000))
|
|
DrawStyle=PTDS_Brighten
|
|
Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame'
|
|
TextureUSubdivisions=2
|
|
TextureVSubdivisions=2
|
|
LifetimeRange=(Min=0.100000,Max=0.100000)
|
|
End Object
|
|
Emitters(0)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter0'
|
|
|
|
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
|
|
RespawnDeadParticles=False
|
|
UniformSize=True
|
|
AutomaticInitialSpawning=False
|
|
Opacity=0.100000
|
|
MaxParticles=1
|
|
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
|
|
DrawStyle=PTDS_Brighten
|
|
Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
|
|
LifetimeRange=(Min=0.100000,Max=0.100000)
|
|
End Object
|
|
Emitters(1)=SpriteEmitter'NicePack.NiceJudgePistolFlash.SpriteEmitter1'
|
|
}
|