This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
20 lines
1.0 KiB
Ucode
20 lines
1.0 KiB
Ucode
class NiceSeekerSixRocketLauncher extends SeekerSixRocketLauncher;
|
|
//=============================================================================
|
|
// Functions
|
|
//=============================================================================
|
|
function Projectile SpawnProjectile(Vector Start, Rotator Dir)
|
|
{
|
|
local NiceSeekerSixRocketProjectile Rocket;
|
|
local NiceSeekerSixSeekingRocketProjectile SeekingRocket;
|
|
bBreakLock = true;
|
|
if (bLockedOn && SeekTarget != none)
|
|
{
|
|
SeekingRocket = Spawn(class'NiceSeekerSixSeekingRocketProjectile',,, Start, Dir);
|
|
SeekingRocket.Seeking = SeekTarget;
|
|
return SeekingRocket;
|
|
}
|
|
else
|
|
{
|
|
Rocket = Spawn(class'NiceSeekerSixRocketProjectile',,, Start, Dir);
|
|
return Rocket;
|
|
}
|
|
}
|
|
defaultproperties
|
|
{
|
|
AppID=0
|
|
FireModeClass(0)=Class'NicePack.NiceSeekerSixFire'
|
|
FireModeClass(1)=Class'NicePack.NiceSeekerSixMultiFire'
|
|
PickupClass=Class'NicePack.NiceSeekerSixPickup'
|
|
ItemName="SeekerSix Rocket Launcher NW"
|
|
}
|