NicePack/sources/Weapons/Playable/AssaultRifles/Bullpup/NiceBullpupFire.uc
2022-01-21 14:25:59 +04:00

37 lines
1.2 KiB
Ucode

class NiceBullpupFire extends NiceFire;
defaultproperties
{
zedTimeFireSpeedUp=3.000000
ProjectileSpeed=45500.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.070000
maxVerticalRecoilAngle=210
maxHorizontalRecoilAngle=105
ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
ShellEjectBoneName="Bullpup"
bAccuracyBonusForSemiAuto=True
FireSoundRef="KF_BullpupSnd.Bullpup_Fire"
StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST"
NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
DamageType=class'NiceDamTypeBullpup'
DamageMin=48
DamageMax=48
Momentum=8500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=class'NiceBullpupAmmo'
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
}