NicePack/sources/Weapons/Playable/SMG/MP5M/NiceMP5MFire.uc

35 lines
1.1 KiB
Ucode

class NiceMP5MFire extends NiceHighROFFire;
defaultproperties
{
FireEndSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S"
AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop"
ProjectileSpeed=21250.000000
RecoilRate=0.0100000
maxVerticalRecoilAngle=40
maxHorizontalRecoilAngle=20
RecoilVelocityScale=0.000000
ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=class'NiceDamTypeMP5M'
DamageMin=35
DamageMax=35
Spread=750.0
SpreadStyle=SS_Random
minimalSpreadScale=0.0
activeSpreadScale=0.0
spreadGainedPerShot=0.25
spreadLostPerSecond=1.0
Momentum=5500.000000
FireRate=0.075000
AmmoClass=class'NiceMP5MAmmo'
ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
}