This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
10 lines
2.0 KiB
Ucode
10 lines
2.0 KiB
Ucode
class NiceMoss12Attachment extends NiceAttachment;
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simulated function DoFlashEmitter(){
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if (mMuzFlash3rd == none){
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mMuzFlash3rd = Spawn(mMuzFlashClass);
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AttachToBone(mMuzFlash3rd, 'tip');
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}
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if(mMuzFlash3rd != none)
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mMuzFlash3rd.SpawnParticle(1);
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}
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defaultproperties
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{
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mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
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mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
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MovementAnims(0)="JogF_Shotgun"
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MovementAnims(1)="JogB_Shotgun"
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MovementAnims(2)="JogL_Shotgun"
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MovementAnims(3)="JogR_Shotgun"
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TurnLeftAnim="TurnL_Shotgun"
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TurnRightAnim="TurnR_Shotgun"
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CrouchAnims(0)="CHwalkF_Shotgun"
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CrouchAnims(1)="CHwalkB_Shotgun"
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CrouchAnims(2)="CHwalkL_Shotgun"
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CrouchAnims(3)="CHwalkR_Shotgun"
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WalkAnims(0)="WalkF_Shotgun"
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WalkAnims(1)="WalkB_Shotgun"
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WalkAnims(2)="WalkL_Shotgun"
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WalkAnims(3)="WalkR_Shotgun"
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CrouchTurnRightAnim="CH_TurnR_Shotgun"
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CrouchTurnLeftAnim="CH_TurnL_Shotgun"
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IdleCrouchAnim="CHIdle_Shotgun"
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IdleWeaponAnim="Idle_Shotgun"
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IdleRestAnim="Idle_Shotgun"
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IdleChatAnim="Idle_Shotgun"
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IdleHeavyAnim="Idle_Shotgun"
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IdleRifleAnim="Idle_Shotgun"
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FireAnims(0)="Fire_Shotgun"
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FireAnims(1)="Fire_Shotgun"
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FireAnims(2)="Fire_Shotgun"
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FireAnims(3)="Fire_Shotgun"
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FireAltAnims(0)="Fire_Shotgun"
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FireAltAnims(1)="Fire_Shotgun"
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FireAltAnims(2)="Fire_Shotgun"
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FireAltAnims(3)="Fire_Shotgun"
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FireCrouchAnims(0)="CHFire_Shotgun"
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FireCrouchAnims(1)="CHFire_Shotgun"
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FireCrouchAnims(2)="CHFire_Shotgun"
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FireCrouchAnims(3)="CHFire_Shotgun"
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FireCrouchAltAnims(0)="CHFire_Shotgun"
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FireCrouchAltAnims(1)="CHFire_Shotgun"
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FireCrouchAltAnims(2)="CHFire_Shotgun"
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FireCrouchAltAnims(3)="CHFire_Shotgun"
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HitAnims(0)="HitF_Shotgun"
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HitAnims(1)="HitB_Shotgun"
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HitAnims(2)="HitL_Shotgun"
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HitAnims(3)="HitR_Shotgun"
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PostFireBlendStandAnim="Blend_Shotgun"
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PostFireBlendCrouchAnim="CHBlend_Shotgun"
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MeshRef="NicePackA.Moss12_3rd"
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}
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