NicePack/sources/Weapons/Playable/Heavy/RPK47/NiceRPK47Fire.uc
Anton Tarasenko 12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00

4 lines
1.2 KiB
Ucode

class NiceRPK47Fire extends NiceHeavyFire;
defaultproperties
{
ProjectileSpeed=37250.000000
contBonus=1.400000
FireAimedAnim="Fire_Iron"
RecoilRate=0.050000
maxVerticalRecoilAngle=400
maxHorizontalRecoilAngle=200
ShellEjectClass=Class'ROEffects.KFShellEjectAK'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="HMG_S.RPK.rpk47_shoot"
StereoFireSoundRef="HMG_S.RPK.rpk47_shoot"
NoAmmoSoundRef="HMG_S.RPK.rpk47_empty"
DamageType=Class'NicePack.NiceDamTypeRPK47MG'
DamageMin=100
DamageMax=100
Momentum=10500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.300000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.109000
AmmoClass=Class'NicePack.NiceRPK47Ammo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
aimerror=42.000000
}