This patch reverts first step of global weapon conversion that would have halted the release of the next version for too long.
8 lines
2.0 KiB
Ucode
8 lines
2.0 KiB
Ucode
class NiceBullpup extends NiceAssaultRifle;
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#exec OBJ LOAD FILE=KillingFloorWeapons.utx
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#exec OBJ LOAD FILE=KillingFloorHUD.utx
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#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
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defaultproperties
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{
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reloadPreEndFrame=0.333000
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reloadEndFrame=0.783000
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reloadChargeEndFrame=-1.000000
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reloadMagStartFrame=0.483000
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reloadChargeStartFrame=-1.000000
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MagCapacity=30
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ReloadRate=1.966667
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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WeaponReloadAnim="Reload_BullPup"
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Weight=5.000000
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=70.000000
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SleeveNum=2
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Bullpup'
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MeshRef="KF_Weapons_Trip.Bullpup_Trip"
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SkinRefs(0)="KF_Weapons_Trip_T.Rifles.bullpup_cmb"
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SkinRefs(1)="KF_Weapons_Trip_T.Rifles.reflex_sight_A_unlit"
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SelectSoundRef="KF_BullpupSnd.Bullpup_Select"
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HudImageRef="KillingFloorHUD.WeaponSelect.Bullpup_unselected"
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Bullpup"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceBullpupFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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CurrentRating=0.550000
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bShowChargingBar=True
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Description="A military grade automatic rifle. Can be fired in semi-auto or full auto firemodes and comes equipped with a scope for increased accuracy."
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EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
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DisplayFOV=70.000000
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Priority=70
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CustomCrosshair=11
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=1
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PickupClass=Class'NicePack.NiceBullpupPickup'
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PlayerViewOffset=(X=20.000000,Y=21.500000,Z=-9.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceBullpupAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="Bullpup"
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TransientSoundVolume=1.250000
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}
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