class NiceM99Ammo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { WeaponPickupClass=class'NiceM99Pickup' AmmoPickupAmount=2 MaxAmmo=20 InitialAmount=5 PickupClass=class'NiceM99AmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="50 Cal Bullets" }