class NiceMachete extends NiceMeleeWeapon; defaultproperties { weaponRange=80.000000 BloodSkinSwitchArray=0 BloodyMaterialRef="KF_Weapons_Trip_T.melee.machete_bloody_cmb" bSpeedMeUp=True Weight=0.000000 bCanThrow=false bKFNeverThrow=True StandardDisplayFOV=70.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Machete' bIsTier2Weapon=True MeshRef="KF_Weapons_Trip.Machete_Trip" SkinRefs(0)="KF_Weapons_Trip_T.melee.Machete_cmb" SkinRefs(1)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb" SelectSoundRef="KF_MacheteSnd.Machete_Select" HudImageRef="KillingFloorHUD.WeaponSelect.machette_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.machette" FireModeClass(0)=Class'NicePack.NiceMacheteFire' FireModeClass(1)=Class'NicePack.NiceMacheteFireB' AIRating=0.400000 CurrentRating=0.400000 Description="A machete - commonly used for hacking through brush, or the limbs of ZEDs." DisplayFOV=70.000000 Priority=50 GroupOffset=2 PickupClass=Class'NicePack.NiceMachetePickup' BobDamping=8.000000 AttachmentClass=Class'NicePack.NiceMacheteAttachment' IconCoords=(Y1=407,X2=118,Y2=442) ItemName="Machete" }