class NiceThompsonDrumAttachment extends NiceAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' MovementAnims(0)="JogF_IJC_spThompson_Drum" MovementAnims(1)="JogB_IJC_spThompson_Drum" MovementAnims(2)="JogL_IJC_spThompson_Drum" MovementAnims(3)="JogR_IJC_spThompson_Drum" TurnLeftAnim="TurnL_IJC_spThompson_Drum" TurnRightAnim="TurnR_IJC_spThompson_Drum" CrouchAnims(0)="CHWalkF_IJC_spThompson_Drum" CrouchAnims(1)="CHWalkB_IJC_spThompson_Drum" CrouchAnims(2)="CHWalkL_IJC_spThompson_Drum" CrouchAnims(3)="CHWalkR_IJC_spThompson_Drum" WalkAnims(0)="WalkF_IJC_spThompson_Drum" WalkAnims(1)="WalkB_IJC_spThompson_Drum" WalkAnims(2)="WalkL_IJC_spThompson_Drum" WalkAnims(3)="WalkR_IJC_spThompson_Drum" CrouchTurnRightAnim="CH_TurnR_IJC_spThompson_Drum" CrouchTurnLeftAnim="CH_TurnL_IJC_spThompson_Drum" IdleCrouchAnim="CHIdle_IJC_spThompson_Drum" IdleWeaponAnim="Idle_IJC_spThompson_Drum" IdleRestAnim="Idle_IJC_spThompson_Drum" IdleChatAnim="Idle_IJC_spThompson_Drum" IdleHeavyAnim="Idle_IJC_spThompson_Drum" IdleRifleAnim="Idle_IJC_spThompson_Drum" FireAnims(0)="Fire_IJC_spThompson_Drum" FireAnims(1)="Fire_IJC_spThompson_Drum" FireAnims(2)="Fire_IJC_spThompson_Drum" FireAnims(3)="Fire_IJC_spThompson_Drum" FireAltAnims(0)="Fire_IJC_spThompson_Drum" FireAltAnims(1)="Fire_IJC_spThompson_Drum" FireAltAnims(2)="Fire_IJC_spThompson_Drum" FireAltAnims(3)="Fire_IJC_spThompson_Drum" FireCrouchAnims(0)="CHFire_IJC_spThompson_Drum" FireCrouchAnims(1)="CHFire_IJC_spThompson_Drum" FireCrouchAnims(2)="CHFire_IJC_spThompson_Drum" FireCrouchAnims(3)="CHFire_IJC_spThompson_Drum" FireCrouchAltAnims(0)="CHFire_IJC_spThompson_Drum" FireCrouchAltAnims(1)="CHFire_IJC_spThompson_Drum" FireCrouchAltAnims(2)="CHFire_IJC_spThompson_Drum" FireCrouchAltAnims(3)="CHFire_IJC_spThompson_Drum" HitAnims(0)="HitF_IJC_spThompson_Drum" HitAnims(1)="HitB_IJC_spThompson_Drum" HitAnims(2)="HitL_IJC_spThompson_Drum" HitAnims(3)="HitR_IJC_spThompson_Drum" PostFireBlendStandAnim="Blend_IJC_spThompson_Drum" PostFireBlendCrouchAnim="CHBlend_IJC_spThompson_Drum" MeshRef="KF_Weapons3rd2_IJC.spThompsonDrum_3rd" WeaponAmbientScale=2.000000 bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 }