class NiceTrenchgun extends NiceWeapon; simulated function fillSubReloadStages(){ // Loading 6 shells during 143 frames tops, with first shell loaded at frame 14, with 18 frames between load moments generateReloadStages(6, 143, 14, 18); } defaultproperties { reloadType=RTYPE_SINGLE ForceZoomOutOnFireTime=0.010000 MagCapacity=6 ReloadRate=0.700000 ReloadAnim="Reload" ReloadAnimRate=1.000000 bHoldToReload=True WeaponReloadAnim="Reload_Shotgun" Weight=8.000000 bHasAimingMode=True IdleAimAnim="Idle_Iron" StandardDisplayFOV=65.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_TrenchGun' bIsTier2Weapon=True MeshRef="KF_Wep_TrenchGun.TrenchGun" SkinRefs(0)="KF_Weapons8_Trip_T.Weapons.Trenchgun_cmb" SelectSoundRef="KF_PumpSGSnd.SG_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.TrenchGun_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.TrenchGun" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceTrenchgunFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" AIRating=0.600000 CurrentRating=0.600000 bShowChargingBar=True Description="A WWII-era trench shotgun in 12 gauge, loaded with Dragon's Breath flame rounds. Toasty." DisplayFOV=65.000000 Priority=142 InventoryGroup=3 GroupOffset=14 PickupClass=Class'NicePack.NiceTrenchgunPickup' PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-8.000000) BobDamping=7.000000 AttachmentClass=Class'KFMod.TrenchgunAttachment' IconCoords=(X1=169,Y1=172,X2=245,Y2=208) ItemName="Dragon's Breath Trenchgun" TransientSoundVolume=1.000000 }