class NiceSkillMedicInjection extends NiceSkill abstract; var float boostTime, painTime; var float withdrawalDamage, healthBoost; var float bonusAccuracy, bonusMeleeDmg, bonusSpeed, bonusReload; defaultproperties { boostTime=30.000000 painTime=60.000000 withdrawalDamage=5.000000 bonusAccuracy=3.000000 bonusMeleeDmg=2.000000 bonusSpeed=2.000000 bonusReload=2.000000 SkillName="Injection" SkillEffects="Once a wave your teammates can pickup a drug from you that will greatly boost their performance for 30 seconds, but suffer from withdrawal afterwards." }