//============================================================================== // NicePack / NiceAbilitiesAdapter //============================================================================== // Temporary stand-in for future functionality. // Use this class to catch events from players' abilities. //============================================================================== // 'Nice pack' source // Do whatever the fuck you want with it // Author: dkanus // E-mail: dkanus@gmail.com //============================================================================== class NiceAbilitiesAdapter extends Object; var LevelInfo level; static function AbilityActivated( string abilityID, NicePlayerController relatedPlayer); static function AbilityAdded( string abilityID, NicePlayerController relatedPlayer); static function AbilityRemoved( string abilityID, NicePlayerController relatedPlayer); static function ModAbilityCooldown( string abilityID, NicePlayerController relatedPlayer, out float cooldown); defaultproperties { }