class NiceClaymoreFireB extends NiceMeleeFire; defaultproperties { weaponRange=110.000000 damageDelay=0.970000 FireAnims(0)="HardAttack" HitEffectClass=Class'KFMod.AxeHitEffect' MeleeHitSoundRefs(0)="KF_ClaymoreSnd.Claymore_Impact_Flesh" WideDamageMinHitAngle=0.600000 DamageType=class'NiceDamTypeClaymore' DamageMax=320 bWaitForRelease=True FireRate=1.250000 BotRefireRate=1.100000 }