class NiceJudgePistolFire extends NiceSingleFire; defaultproperties { ProjectileSpeed=31600.000000 maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=300 FireSoundRef="NicePackSnd.Judge.raging_judge_fire_m" StereoFireSoundRef="NicePackSnd.Judge.raging_judge_fire_s" NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire" DamageType=Class'NicePack.NiceDamTypeJudge' DamageMin=125 DamageMax=125 TransientSoundVolume=2.000000 TransientSoundRadius=500.000000 FireAnimRate=1.000000 TweenTime=0.000000 FireRate=0.650000 AmmoClass=Class'NicePack.NiceJudgeAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000) ShakeRotTime=5.000000 ShakeOffsetMag=(Y=2.000000) ShakeOffsetTime=3.000000 BotRefireRate=1.500000 FlashEmitterClass=Class'NicePack.NiceJudgePistolFlash' aimerror=1.000000 }