class NiceJudgePistolFlash extends ROMuzzleFlash1st; simulated function Trigger(Actor Other, Pawn EventInstigator){ Emitters[0].SpawnParticle(2); Emitters[1].SpawnParticle(1); } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True UseSubdivisionScale=True UseRandomSubdivision=True Opacity=0.500000 CoordinateSystem=PTCS_Relative UseRotationFrom=PTRS_Actor StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=4.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=4.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=11.000000,Max=11.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(0)=SpriteEmitter0 Begin Object Class=SpriteEmitter Name=SpriteEmitter1 RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False Opacity=0.100000 MaxParticles=1 StartSizeRange=(X=(Min=50.000000,Max=50.000000)) DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP' LifetimeRange=(Min=0.100000,Max=0.100000) End Object Emitters(1)=SpriteEmitter1 }