class NiceMacheteFireB extends NiceMeleeFire; defaultproperties { weaponRange=95.000000 damageDelay=0.710000 FireAnims(0)="PowerAttack" HitEffectClass=Class'KFMod.KnifeHitEffect' MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh" DamageType=Class'NicePack.NiceDamTypeMachete' DamageMax=130 bWaitForRelease=True FireRate=1.100000 BotRefireRate=0.710000 }