class NiceWinchesterPickup extends NiceWeaponPickup; defaultproperties { Weight=6.000000 cost=200 BuyClipSize=10 PowerValue=50 SpeedValue=35 RangeValue=90 Description="A rugged and reliable single-shot rifle." ItemName="Winchester" ItemShortName="Winchester" AmmoItemName="Winchester bullets" CorrespondingPerkIndex=2 EquipmentCategoryID=2 InventoryType=Class'NicePack.NiceWinchester' PickupMessage="You got Winchester" PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.LeverAction_pickup' CollisionRadius=30.000000 CollisionHeight=5.000000 }