class NiceLAWAmmo extends NiceAmmo; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx defaultproperties { AmmoPickupAmount=1 MaxAmmo=10 InitialAmount=1 IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=458,Y1=34,X2=511,Y2=78) ItemName="L.A.W Rockets" }