class NiceWinchester extends NiceWeapon; simulated function fillSubReloadStages(){ // Loading 10 shells during 256 frames tops, with first shell loaded at frame 18, with 23 frames between load moments generateReloadStages(10, 256, 18, 23); } defaultproperties { bChangeClipIcon=True hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet' reloadType=RTYPE_SINGLE MagCapacity=10 ReloadRate=0.416667 ReloadAnim="Reload" ReloadAnimRate=1.600000 bHoldToReload=True WeaponReloadAnim="Reload_Winchester" Weight=6.000000 bHasAimingMode=True IdleAimAnim="AimIdle" StandardDisplayFOV=70.000000 SleeveNum=2 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Winchester' MeshRef="KF_Weapons_Trip.Winchester_Trip" SkinRefs(0)="KF_Weapons_Trip_T.Rifles.winchester_cmb" SelectSoundRef="KF_RifleSnd.Rifle_Select" HudImageRef="KillingFloorHUD.WeaponSelect.winchester_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Winchester" PlayerIronSightFOV=70.000000 ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceWinchesterFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" AIRating=0.560000 CurrentRating=0.560000 bShowChargingBar=True OldCenteredOffsetY=0.000000 OldPlayerViewOffset=(X=-8.000000,Y=5.000000,Z=-6.000000) OldSmallViewOffset=(X=4.000000,Y=11.000000,Z=-12.000000) OldPlayerViewPivot=(Pitch=800) OldCenteredRoll=3000 Description="A rugged and reliable single-shot rifle." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=70.000000 Priority=85 CenteredOffsetY=-5.000000 CenteredRoll=3000 CenteredYaw=-1500 InventoryGroup=3 GroupOffset=3 PickupClass=Class'NicePack.NiceWinchesterPickup' PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceWinchesterAttachment' ItemName="Winchester" bUseDynamicLights=True DrawScale=0.900000 TransientSoundVolume=50.000000 }