class NiceAvoidMarkerExplosive extends NiceAvoidMarker; function bool RelevantTo(Pawn P){ local NiceMonster niceZed; niceZed = NiceMonster(P); if(niceZed != none && niceZed.default.Health >= 1000 && NiceZombieFleshpound(P) == none) return false; return super.RelevantTo(P); } defaultproperties { }